UGX-Mods

Call of Duty: Black Ops 3 => General => Topic started by: Gunrock12 on November 22, 2018, 11:18:44 pm

Title: Ambient room sounds or Ambient - Reverbs
Post by: Gunrock12 on November 22, 2018, 11:18:44 pm
I'm trying to have a room the player steps into have its own ambient sound. not place a script_struct and have it loop. for example the zm_giant.map
they have trigger_multiple brush textured with a sound_trigger texture and a targetname   ambient_package and script_ambientroom  factory_largeroom.
when i tried this it didn't work also watched this video by  UGO aka Wakka on Tutorial 6 - Adding Sounds - Ambient - Reverb - Bumps, watched like a bunch of times
and still couldn't get it to work!! please help me somebody! I know someone has this working.