UGX-Mods
Call of Duty: Black Ops 3 => General => Topic started by: Gunrock12 on November 22, 2018, 11:18:44 pm
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I'm trying to have a room the player steps into have its own ambient sound. not place a script_struct and have it loop. for example the zm_giant.map
they have trigger_multiple brush textured with a sound_trigger texture and a targetname ambient_package and script_ambientroom factory_largeroom.
when i tried this it didn't work also watched this video by UGO aka Wakka on Tutorial 6 - Adding Sounds - Ambient - Reverb - Bumps, watched like a bunch of times
and still couldn't get it to work!! please help me somebody! I know someone has this working.