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Random Questions

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Created 12 years ago
by RonanMerriman
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Firestorm - Releasing June 2019 :troll: | http://ugx-mods.com/forum/index.php?topic=1439.0
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Here's just some random questions that were on my mind.

1. Whats the minimum amount of RAM you need to successfully compile a map in all applications are closed? (At the moment I can't compile at all because of the memory allocation error, hence the lack of updates on Firestorm. My computer has 3.00GB. I'm dying for a new, better PC but I can't get one for christmas :'( .)

2. Are the newer perk shaders from MOTD,Buried & Origins gonna be used? I just find so much more pleasant to look at than the old ones which are seemingly lower quality images.

3. How do you add a glow to your custom textures? I recently played Quizz v2 and couldn't help thinking how cool it would be too, and I could make the classic glowy chalk for custom weapons instead of just white lines from paint.

4. Are you guys gonna make new video tutorials on how to install UGX mod 1.1 to stock maps aswell as current UGX mod maps? I didn't install the current UGX mod to my current map because follwing videos is so much easier then trying to follow the wiki.

5. Are mappers gonna be able add their own custom weapons to UGX mod 1.1? Just in case they fancy a weapon that isn't in the mod like the BO2 MP7,MW2 ACR or...........  :rainbow: Alpha Disrupter from Ratchet & Clank :rainbow:.

6. Have any of guys seen the amzing work that the guys over at Alpha Team are doing with their Dino mode for W@W? If not go there now!!!! http://alphateam.ace.st/t28-alpha-dino-mode-extinction-bare-carnos-anims-13-12-2013

That's about it for now. Sorry if I'm being a nuisance, I'm just a curious/noobish guy  ;).
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Here's just some random questions that were on my mind.

1. Whats the minimum amount of RAM you need to successfully compile a map in all applications are closed? (At the moment I can't compile at all because of the memory allocation error, hence the lack of updates on Firestorm. My computer has 3.00GB. I'm dying for a new, better PC but I can't get one for christmas :'( .)

TBH, i think it has to do with how much RAM is being dedicated to your graphics card, because you need to launch the game (sp_tool is an alternative client for World At War). I can compile fine with 2 GB of RAM and 128 MB of VRAM (video/graphics). which is half of the required amount of ram needed to run World at War (not really required lol)
Last Edit: December 23, 2013, 07:24:33 pm by daedra descent
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TBH, i think it has to do with how much RAM is being dedicated to your graphics card, because you need to launch the game (sp_tool is an alternative client for World At War). I can compile fine with 2 GB of RAM and 128 MB of VRAM (video/graphics). which is half of the required amount of ram needed to run World at War (not really required lol)


It there a way to change how much is being used for your graphics card? If so how would you go about doing so?
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It there a way to change how much is being used for your graphics card? If so how would you go about doing so?

Some motherboards/graphics cards support changing the amount of VRAM. Changing this is a simple as restarting your computer, going into the bios, and change the amount of VRAM from whatever it is now to a higher value. But like i said, not every motherboard supports doing this, and you can only increase it to a certain amount if it does.
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1. I've been able to compile easily with 4 gb. It could also be to do with the speed of your computer. On windows over time the more you download and use your computer the more registry entries build up making your computer work harder every time it has to read them. As well as other variables.

2. If you mean in UGX-MOD yes, otherwise please specify in more detail.

3. You can use modelunlit/worldunlit materials to make textures glow, the material type can be selected in asset manager when converting a material.

4. We already have both a video tutorial and a text tutorial for both types of learners. Creating a new tutorial to install UGX-MOD v1.1 to a stock map will not be necessary as the process will be the same as v1.0. Though we will be providing a tutorial on upgrading your current UGX-MOD map to the updated version.

5. In UGX-MOD we try our best to provide the most freedom possible for developers using the mod. Adding custom weapons will be possible within the mod as it already is within v1.0.

 
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