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Map Weapon Mods???

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Created 9 years ago
by MZslayer11
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Hello,

I was playing Der Riese yesteryear day and I started thinking about this so now I have some questions. How hard would it be to throw together a Black Ops Weapon Mod for Der Riese? I already have all the BO weapons with sound and all so it would just be a mater of putting them in the mod. I would do what treyarch did and just put all the BO weapons in the box and and keep the WaW weapons on the wall. I know you could just pop in BO and play der riese on there but not all of us have Black Ops for PC and I think it would be a cool little side project for me to work on. I might do the same for all the stock maps if it goes well. Of course if this has already been done I will not waste my time but I haven't seen any talk of it on the forums. What do you guys think? Can you help me get started? Is it a good idea?

-MZslayer11
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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It wouldn't be too difficult. All you'd need to do is create a .ff with your weapons compiled in it and a IWD for the images and weapon files. Once you do all that you can do either:

1. rename each weapon file to the name of the stock weapons - essentially tricking World at War into thinking its loading a stock weapon when its actually loading a Black Ops weapon. This won't require messing with dlc3_code or _zombiemode_weapons.gsc since the weapons are already included in the scripts. This should keep the FX count lower too since your not actually adding anything new.

2. Remove whichever stock weapons entirely and add the Black Ops weapons to _zombiemode_weapons and dlc3_code. FX count will increase if you do this.

The easiest route it obviously #1 which is also what the ZCT mod did for its CoD4 weapons, however if you need to add more weapons than what DR has then you are going to have to do #2.
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MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
It wouldn't be too difficult. All you'd need to do is create a .ff with your weapons compiled in it and a IWD for the images and weapon files. Once you do all that you can do either:

1. rename each weapon file to the name of the stock weapons - essentially tricking World at War into thinking its loading a stock weapon when its actually loading a Black Ops weapon. This won't require messing with dlc3_code or _zombiemode_weapons.gsc since the weapons are already included in the scripts. This should keep the FX count lower too since your not actually adding anything new.

2. Remove whichever stock weapons entirely and add the Black Ops weapons to _zombiemode_weapons and dlc3_code. FX count will increase if you do this.

The easiest route it obviously #1 which is also what the ZCT mod did for its CoD4 weapons, however if you need to add more weapons than what DR has then you are going to have to do #2.

Thanks I will try option 1 and see how that goes. How would I go about making a .ff and iwd?
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Thanks I will try option 1 and see how that goes. How would I go about making a .ff and iwd?

Like you would with any other mod. Create a folder with in your root/mods folder and then create a mod.csv file for your .ff. You then either include the weapons directly in the mod.ff launcher window or include another .csv with all of the weapons already included.

Ex.
Code Snippet
Plaintext
include,black_ops_weapons

 
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