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Implementing Regular Blundergat Yes or no?

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Created 11 years ago
by sethnorris
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Well, this is not any help request. I'm at the final stages of the Herrenhaus map, adding clipping and lights. However, I really like the regular blundergat and I have everything needed to implement it on my map. But, I hate the acidgat and I don't want it or to wast my time in scripting it and such.

So, what do you think? My map tries to be a Black Ops style map, with many features from kino and weapons and even the feel. The wunderweapon is the thundergun, and i also dislike the maps that have too many weapons. Mine has the same amount than kino plus one. Do you think i should add the regular blundergat and its upgraded version? Do you think a blundergat can come without the possibility of making it acid or that would be lame?

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If its not broken, then I would like to see it :) Usually maps that have it use Trenchgun sounds, is missing sounds and/or has other problems, if thats the case, then dont add it :P
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I would never add a broken weapon to my map. Of course as im still human i may miss a stat or a sound sometime but i dont think any of my weapons is broken. So, assuming that blundergat is not broken what do you think?
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Do as you want, lol
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Lol, thats what i'll do, i wast just asking for feedback and opinions

 
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