Hey, everyone!. While I have taken a look at the files from Black Ops II, I decided to port the Ray Gun Mark II over to Black Ops with correctly assigned sounds, glows working, and standalone FX and materials (so they don't override the game FX).
The Ray Gun Mark II is probably one of the most interesting guns to port. Some assumed it might have unlimited damage, however they're just the same as the original Ray Gun. Since there was no public Ray Gun Mark II on UGX-Mods, well... I decided to release this. I also decided to do the Porter's Mark II Ray Gun. All GDT files are pre-compiled for the public to make their own changes as they like.
Features
Assigned proper sounds so it sounds like the original version
FX straight from BO2 with minor adjustments so the FXs work as a standalone without replacing original material files
Glow working (not 1:1), uses SW4 materials
1:1 Stats, State Timers straight from the BO2 weapon files
Direct Download As of January 12th, 2023, the ouo.io button will no longer be allowed as a primary link. It can, however, be used as a secondary mirror. Due to the fact that ads do get out of hand and can get quite impossible to download stuff.
To download, click the button below. Yes, I am aware that it is a link shortener. By shortening links, it lets me bring more projects for everyone to enjoy, such as assets, maps, mods, etc.
How to Install Drag and drop the files to your Root directory. Open the t6_raygunmk2 GDT in your Asset Manager. Compile the materials first, XModel second, XAnims third, and the weapon files fourth. Open raw\soundaliases\zones\copy_to_csv.txt, and paste everything to your soundalias (Your soundalias may be different than what I have) And that's it!
How to add to map Open your mapname.gsc and .csc, and add this inside include_weapons()
Hey can you please make a video explaining the download process a little better? or can you go more in depth on how to download it for people you don't know anything about mod tools?