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[21/40] Zombie Assault - Counter-Strike meets zombies? What took so long!?

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Created 10 years ago
by tomikaze
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Location: usMom's basement
Date Registered: 27 August 2012
Last active: 4 months ago
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Created by:  Johndoe

Setting:  Zombie Assault is a remake of the Counter-Strike map called cs_assault. So, if you've been jonesin' for some Counter-Strike action but also wanna mulch some zombie and for years this epic battle has been raging inside you and you feel like you're going to explode! Well, Johndoe to the rescue as he makes these two beautiful worlds collide just for you.
 
Positives: This map has you making your way through a warehouse district as you kill the undead and attempt to solve the mystery that will free you from this industrial gateway to hell. You can climb onto the tops of several tall buildings which adds a dimension to the map that sets it apart from many play-it-safe, cookie cutter maps out there. You must find hidden radios and look for shootable triggers in order to advance which is actually pretty fun here. The map is laid out well, plays well and looks pretty good too. Also, the UGX Mod is a great addition as usual (thank you for not using standard WAW weapons).

Negatives: It's one of those maps where you feel like the adventure ends too soon. Also, the ending may be a bit frustrating and may seem like a troll, but if you can just get there then let that be your victory.

Conclusion: It is a simple map, with a small easter egg and it's not particularly detailed, but there is still a good amount of fun to be had here. Johndoe did great work reconstructing an old classic, filling it with zombies and giving us a worthy offering that that knows what it is and does it well.


Level of Detail: 5/10
Custom Content: 5/10
Fun Scale: 6/10
Replayability: 5/10

Score: 21/40

Download link:
https://mega.co.nz/#!ScRkmRSQ!fSdPPgd_x7lSp3DAOCJyiwveuBdIum_pFWO6XxPaJmE
Last Edit: December 06, 2013, 05:49:03 pm by tomikaze
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DeletedUser
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I think you should add 1 more point for the textures that were from cs. And btw Im thinking of doing de_dust2 from CS: Global Offensive.

 
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