[App] UGX Script Placer v1.1.6

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Created 2557 days ago
by Aidan
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I have tried dds same prob
What program are you using? And have you tried JPG?
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Using paint.net and does it work for jpg?
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Using paint.net and does it work for jpg?
Asset Manager supports JPG for colormaps, so it's worth trying in the Script Placer. And Paint.NET may not be creating valid formatting in TGA or DDS - try Photoshop if you have access to it, or use GIMP.
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Ok thank you I have tried paint.net before and it worked just fine but thanks for all of the support!
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Its saved as tga 2048x2048

Change to 1024x1024
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Script placer update now live.

Changelog:
1.1.3:
- Fixed loadout.gsc issues based on map prefix
- Fixed file name replacement in launcher files
- Lowered FX usage by removing unused weapons
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Changelog:
1.1.4:
- Fixed some DLC3 sounds not being included in created maps
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Changelog:
1.1.5:
- Fixed incorrect statement in _loadout.gsc
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Hello, i want to create my first map, but when i create the map appears a window:
nazi_zombie_alvaro has been created. Information:

no files were placed

The following errors occoured
an unknown error occoured while writing this map files. This is probably because this program does not have proper rights to modify, create, or delete files


what is the problem?
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Hello, i want to create my first map, but when i create the map appears a window:
nazi_zombie_alvaro has been created. Information:

no files were placed

The following errors occoured
an unknown error occoured while writing this map files. This is probably because this program does not have proper rights to modify, create, or delete files


what is the problem?

Right click it and run as adminstrator
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solved!

thank you  ;D
Last Edit: May 30, 2014, 02:43:31 pm by Alwoke78
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thank for your work
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this happens when i compile cause i got the ugx juke box before the ugx script placer, how would i fix this
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this happens when i compile cause i got the ugx juke box before the ugx script placer, how would i fix this
Please redownload and reinstall the UGX Modtools patch, it was updated to v1.0.5 yesterday to fix this issue. I accidentally left a line for the hacker device inside _zombiemode_blockers_new.gsc - sorry.
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1.1.6 released. Changelog:
- Removed placement of "sound,character,nazi_zombie_factory,all_sp" in mapname.csv which was causing a 1600 sounds error when trying to use a generated map with UGX Mod v1.0.x. This line has been moved to dlc3.csv in the latest update to the UGX Modtools Patch (v1.0.6) which can be downloaded from the UGX Wiki. The UGX Mod Standalone dlc3.csv will overwrite the Modtools Patch dlc3.csv, eliminating the possibility for the character sounds to be included when they shouldn't be.

 

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