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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
On the first run I had 10FPS then strangely, now I play 60FPS

. Surely the PaP'd ballista could easily just be replaced by the Scavenger? I'm not quite digging the fact that the ballista's upgrade requires that the gun has fired two shots, one at a zombie and one at a set colliding target, in order to output any damage. Although the gun's effect to teleport zombies is amusing, it's tedious to go about killing them and feels slightly foolish. I think it would be more reasonable if the sniper could have a toggle-able attachment upon being upgraded to toggle this effect on and off, the standard PaP'd sniper ammo could just do more damage like any PaP'd sniper. Just my thoughts and opinions
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