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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Learn everything you need to know to properly set up zones in your v1.4 map. Everything from correct zone placement to spawner linking is covered in this tutorial. Having script_runtime errors with your zones? Use the zone_debugger.iwd file provided at the bottom of the guide to help debug your zones!
Learn how to create a door which swings open on an axis when purchased. Bring immersion to the next level by converting all of your doors to swinging ones!
Learn how to create moving doors which can slide when purchased. Remember those awesome doors on Verruckt which slid when the power turned on?
Learn how to properly create Zombie and Dog AI spawners. Topics covered include creating zombie risers, dog spawn structs, and various methods of spawning the zombies such as window barriers or directly by trigger_multiple brushes.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
nise tewtorials terminor, yew shuld make one abowt ading a ballbags ball to folow playars arround the map as wel liek in ballbags TREEHOUSE OF TERRORISM
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Yeah he should totally do that.
anyway, i was wondering if you could remove a section from the tutorial "guide to hidetags" where it incorrectly states that the MP tags act differently in the Singleplayer engine, which i know from personal experience isn't true. just thought i'd ask.