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[T4M] DBZZ 8/31/2018 Dragon Ball super gold Frieza added with tail animation

POLLHOT
broken avatar :(
Created 9 years ago
by AllMoDs
0 Members and 1 Guest are viewing this topic.
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Poll

Question:  how fusion dance works

[Auto]                    get normal Gogeta or Vegito
[Manual]                fingers have to be close enough if not get fat Gogeta or Vegito normal if dun right

Poll

Question: during insta-kill would you rather be

Great Ape
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Broly
11 (42.3%)

Total Members Voted: 26

broken avatar :(
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Date Registered: 22 September 2015
Last active: 9 days ago
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i did as this said to get .bik to play on main menu
http://ugx-mods.com/forum/index.php/topic,8663.0.html

dint work teal i added this + tut stuff to main.menu  now it works



itemDef
{
   style         WINDOW_STYLE_FILLED
   rect         FULLSCREEN_WIDE
   backcolor      1 1 1 1
   visible         1
   background      cinematic
   ownerdraw      UI_CINEMATIC
   decoration
}

put in 2 places
1st under
 "#ifdef CONSOLE"

and under this

"CHOICE_MENU_TITLE( "@MENU_SOLO_COOP_MENU" )
#endif // #ifdef CONSOLE"

and now it plays hop this helps others with same prob


just main menu vid
my main.menu after edit
Spoiler: click to open...
// CONSOLE SP - Main

#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#include "ui/mission_select/missiondefs.menu"


#ifdef CONSOLE
   #define LOGO_START_X         -300//375
   #define LOGO_START_Y         -125//70
   #undef   SIGNED_IN_RECT
   #define SIGNED_IN_RECT         -250 60 250 15
#endif

#ifdef PC
   #define LOGO_START_X         -300
   #define LOGO_START_Y         -160
   #undef   SIGNED_IN_RECT
   #define SIGNED_IN_RECT         -350 60 250 15
#endif

#define CHOICE_SIZE_X         150
#define CHOICE_SIZE_Y         22

#define CHOICE_X_START         0
#define CHOICE_Y_START         120

#ifdef XENON
   #undef   CHOICE_Y_START
   #define CHOICE_Y_START      45//40//58//72
#endif

#ifdef PS3
   #undef   CHOICE_Y_START
   #define CHOICE_Y_START      45//92//106//120
#endif

#ifdef PC
   #undef   CHOICE_Y_START
   #define CHOICE_Y_START      50//106//120
   #undef   CHOICE_X_START
   #define CHOICE_X_START         30
#endif

#define CHOICE_SEP_OFFSET_Y      -2

#define CHOICE_GROUP         "main"

#ifdef PC
   #undef CHOICE_SEP_1
   #define CHOICE_SEP_1         3
   #define CHOICE_SEP_2         6
#endif
#ifdef CONSOLE
   #define CHOICE_SEP_1         3
#endif

#define ARCADE_DESC_ORIGIN   CHOICE_SIZE_X CHOICE_Y(5)
#define CLEARUIHINT   exec "set ui_hint_text @NULL_EMPTY"; hide "desc_arrow"

#define ACTION_LOCKOUT_CLOSE \
   execnow "ui_cinematic sp_menus_bg_coop 3" \
   play "mouse_click"; \
   close main_lockout; \
   setdvar ui_skipMainLockout "0" \
   execnow "makeLocalClientActive;"; \
   open main_text;


#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
#include "ui/online_status.inc"
{
   assetGlobalDef
   {
      fadeClamp      1.0                  // sets the fadeup alpha
      fadeCycle      1                  // how often fade happens in milliseconds
      fadeAmount      0.1                  // amount to adjust alpha per cycle
   }
   
   menuDef
   {
      name         main
      fullScreen      1            
      rect         0 0 640 480            // Size and position of the menu
      focusColor      COLOR_FOCUSED   // Menu focus color for text and items
      soundloop       "music_mainmenu"
      onOpen
      {
         
         
            #if COOP_EPD
                open main_lockout
         #elif defined( CONSOLE )
            uiScript openMenuOnDvar "ui_skipMainLockout" 0 "main_lockout"
            uiScript openMenuOnDvar "ui_skipMainLockout" 1 "main_text"
         #else
            // IW COD4 version:
            //open main_text;
            //uiScript addPlayerProfiles;
            //uiScript openMenuOnDvar com_playerProfile "" player_profile;
            //uiScript openMenuOnDvarNot ui_playerProfileCount 1 player_profile;
            //uiScript stopRefresh;
            // COD5 DW License Auth version:
            open main_text;
            uiScript openMainMenuPlayerProfileScriptCallback;
            uiScript stopRefresh;
         #endif
      }
      onClose
      {
         
         
         #ifdef CONSOLE
            close main_text;         
            close main_lockout;
         #endif
      }
   }
   
#ifdef CONSOLE
   menuDef
   {
      name         main_lockout
      fullScreen      0            
      rect         0 0 640 480            // Size and position of the menu
      focusColor      1 1 1 0.85            // Menu focus color for text and items
      onOpen
      {
         setfocus sp;
         execnow "ui_cinematic bink_front_end_screen_home 3"
#if COOP_EPD
         uiScript openMenuOnDvar "ui_epd_disclaimer" 0 "epd_disclaimer";
#endif
      }
      onClose
      {
//         close main_lockout;
//         open main_text;
      }
      onESC
      {
         ingameclose main;
      }
      onFocus
      {
         execnow "AcceptInputFromAllControls"
      }
      
#ifdef PS3
      execKeyInt BUTTON_START
      {
         ACTION_LOCKOUT_CLOSE;
      }
#endif // PS3

      #undef FOOTNOTE_RECT
      #define FOOTNOTE_RECT( x, y )         x y 640 22 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
      CHOICE_FOOTNOTE( "@MENU_LEGAL_LINE", -140, -22 )

      //#include "ui/bg.inc"
      itemDef   
      {
         rect         -250 -120 512 128 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
         origin         0 0
         forecolor      1 1 1 1
         style         WINDOW_STYLE_SHADER
         background      "logo_cod2"
         decoration
         visible         1
      }

#if !COOP_EPD
      #undef FOG_SCROLL_TIME
      #define FOG_SCROLL_TIME 40000

      itemDef
      {
         style         WINDOW_STYLE_SHADER
         rect         -107 0 1708 480
         exp            rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854)))
         background      "animbg_fogscrollthin"
         forecolor      .37 .15 .07 1
         visible         1
         decoration
      }
#endif // #if !COOP_EPD

      itemDef
      {
         name         sp
         text         "@MENU_PRESS_START"
         type         ITEM_TYPE_BUTTON
         rect         -60 50 120 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
         forecolor      1 1 1 0.85
         textalign      ITEM_ALIGN_MIDDLE_CENTER
         textfont      CHOICE_TEXTFONT
         visible         1
         action
         {
#if !COOP_EPD
            execnow "ui_cinematic sp_menus_bg_coop 3"
#endif // #if !COOP_EPD
            play "mouse_click";
            close main_lockout;
            setdvar ui_skipMainLockout "0"
            execnow "makeLocalClientActive;";
#if !COOP_EPD
            open main_text;
#else
                // main_text
                //  onOpen
                CLEARUIHINT
               
                setdvar ui_version_show "0";
                execnow "Updatedvarsfromprofile";
#if !COOP_EPD
                execnow "select_save_device";
#endif // #if !COOP_EPD

                profilehide levelselect_noprofile;
                profileshow levelselect;
                profilehide newgame_noprofile;
                profileshow newgame;

                //open main_online

               // main_online
                //  onFocus
             exec "endsplitscreensignin";

                //  xbox live menu item
                exec "xsigninlive";
                exec "systemlink 0";
                exec "splitscreen 0";
                exec "onlinegame 1";
                exec "exec "XBOXLIVE_MP_CFG;
                exec "party_maxplayers 9";
                exec "xblive_privatematch 0";
                exec "xblive_rankedmatch 0";
                exec "party_timerVisible 0";
                exec "xstartprivateparty";
                setdvar ui_mptype "0";
                exec "set ui_gametype cmp; set ui_mapname ber2"
                open menu_xboxlive;
#endif // #if !COOP_EPD
            }
      }
   }
#endif // #ifdef CONSOLE

    // This menu is called to devmap into credits because devmapping from
    // main_text will give main the focus and unlock all the controllers.
    // Having this menu do the devmap prevents main from getting focus.
   menuDef
   {
      name         credits_menu
      fullScreen      1            
      rect         0 0 640 480            // Size and position of the menu
      focusColor      COLOR_FOCUSED   // Menu focus color for text and items
      onOpen
      {
            execnow "map credits";
      }
   }

   #define LOCAL_ZOMBIE_RESET\
      exec "set zombiemode 0";
   #define LOCAL_ARCADEMODE_RESET\
      exec "set arcademode 0";
   #define LOCAL_NETWORK_RESET\
      exec "set onlinegame 0; set systemlink 0";
   #define SET_DEFAULT_MAP_AND_MODE\
      exec "set ui_gametype cmp; set ui_mapname "FIRST_PLAYABLE_CAMPAIGN_LEVEL
   #define SET_ARCADE_MODE\
      exec "set arcademode 1"; \
      execOnDvarStringValue "ui_gametype" zom "set arcademode 0";
   #define RESET_GAMEMODES \
      LOCAL_ZOMBIE_RESET \
      LOCAL_ARCADEMODE_RESET \
      exec "set ui_gametype cmp;"

   menuDef
   {
      name         main_text
      fullScreen      1
      rect         0 0 640 480
      focusColor      COLOR_FOCUSED
      soundloop       "music_mainmenu"
      style         WINDOW_STYLE_EMPTY
      onOpen
      {
         CLEARUIHINT
         
#ifdef CONSOLE
         setdvar ui_version_show "0";
         setdvar ui_skipMainLockout "0";
         execnow "ui_cinematic sp_menus_bg_coop 3"
         execnow "Updatedvarsfromprofile";
         exec "set cg_gameMessageWidth 455";
#if !COOP_EPD
         execnow "select_save_device";
#endif // #if !COOP_EPD

         profilehide levelselect_noprofile;
         profileshow levelselect;
         profilehide newgame_noprofile;
         profileshow newgame;
         profileshow optionsselect;
         profilehide optionsselect_noprofile;
         
         //showhidenewgameresume;

         focusfirst;
#else // #ifdef CONSOLE
         execnow "ui_cinematic sp_menus_bg_coop 3"
         setdvar ui_showOnlineOfflineButton "1";

         //savegameshow resume;
         //savegamehide newgame;
#endif

#ifdef PS3
         uiScript openmenuondvar ui_show_autosave_warning 1 "popmenu_autosave_warning_lockout"
#endif //PS3

#if GERMAN_ZOMBIE_BUILD
         setdvar allow_zombies_german 1
#else // #if GERMAN_ZOMBIE_BUILD
         setdvar allow_zombies_german 0
#endif // #if GERMAN_ZOMBIE_BUILD
         uiScript openmenuondvar ui_sp_unlock 1 "popmenu_sp_unlock";
      }
      onFocus
      {
#ifdef CONSOLE
         execnow "AcceptInputFromActiveControl"
         execnow "EnableSpecialInput";
#endif // #ifdef CONSOLE
         execnow "ui_cinematic sp_menus_bg_coop 3"
         setdvar ui_showOnlineOfflineButton "1";
      }
      onEsc
      {
#ifdef CONSOLE
         execnow "DisableSpecialInput";
         close main_text;
         open main_lockout;
#endif // #ifdef CONSOLE
      }

#ifdef CONSOLE
      itemDef
      {
         style         WINDOW_STYLE_FILLED
         rect         FULLSCREEN_WIDE
         backcolor      1 1 1 1
         visible         1
         background      cinematic
         ownerdraw      UI_CINEMATIC
         decoration
      }
      itemDef
      {
         name         unlocked_missions
         text         "@MENU_CHEAT_ENABLED"
         type         ITEM_TYPE_TEXT
         textscale      .3
         style         WINDOW_STYLE_FILLED
         textfont      UI_FONT_NORMAL
         textalign      ITEM_ALIGN_LEFT
         rect         50 380 100 17
         forecolor      COLOR_TITLE
         visible         when( 0 )
         decoration
      }
#endif // #ifdef CONSOLE

      // background
      #include "ui/bg.inc"

#ifdef CONSOLE
      // --------------------- MOTD -----------------------      
      #include "ui/info_box.inc"
      CHOICE_MENU_TITLE( "@MENU_MAIN_MENU" )
#else
      CHOICE_MENU_TITLE( "@MENU_SOLO_COOP_MENU" )
#endif // #ifdef CONSOLE

      itemDef
      {
         style         WINDOW_STYLE_FILLED
         rect         FULLSCREEN_WIDE
         backcolor      1 1 1 1
         visible         1
         background      cinematic
         ownerdraw      UI_CINEMATIC
         decoration
      }
      itemDef
      {
         rect         LOGO_START_X LOGO_START_Y 256 64 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
         forecolor      1 1 1 1
         style         WINDOW_STYLE_SHADER
         background      "logo_cod2"
         visible         when( !localVarBool( ui_hideBack ) );
         decoration
      }

      // draws signin status
      SIGNIN_STATUS
#ifdef PC
      ONLINE_OFFLINE_BUTTON
#endif // #ifdef PC

#define SETUP_ACTION_SOLO \
         execnow "nosplitscreen"; \
         exec "xstopprivateparty"\
         exec "xstopparty"\
         exec "systemlink 0"; \
         exec "splitscreen 0"; \
         exec "xblive_rankedmatch 0"; \
         exec "onlinegame 0"; \
         exec "arcademode 0" \
         exec "zombiemode 0" \
         exec "ui_hostOptionsEnabled 0" \
         SET_DEFAULT_MAP_AND_MODE \
         open main_solo; \

#define SETUP_ACTION_SOLO_DEV \
         execnow "nosplitscreen"; \
         exec "xsignin"; \
         exec "systemlink 0"; \
         exec "splitscreen 0"; \
         exec "xblive_rankedmatch 0"; \
         exec "onlinegame 0"; \
         exec "arcademode 0" \
         open levels_game; \      

#define SETUP_ACTION_CREDITS \
         setdvar credits_load 1; \
         setdvar credits_frommenu 1; \
         setdvar systemlink 0; \
         setdvar onlinegame 0; \
         setdvar splitscreen 0; \
         setvdar arcademode 0; \
         LOCAL_ZOMBIE_RESET; \   
         close main_text; \
         close main; \
         open credits_menu

#ifdef CONSOLE
         CHOICE_BUTTON_BG( 1, 1 )
         CHOICE_HIGHLIGHT( 1, 1 )
         CHOICE_BUTTON_VIS_NOHI( 1, "@MENU_SOLO_CAP", SETUP_ACTION_SOLO, when ( !dvarbool( cg_development ) ); )
         CHOICE_BUTTON_VIS_NOHI( 1, "@MENU_SOLO_CAP", SETUP_ACTION_SOLO, when ( dvarbool( cg_development) ); )

           CHOICE_BUTTON( 2, "@MENU_COOPERATIVE", open main_online )
         CHOICE_BUTTON( 3, "@MENU_MULTIPLAYER", setdvar ui_changed_exe 1; exec "wait;wait;wait"; uiScript startMultiplayer )

         //CHOICE_SEPARATOR( CHOICE_SEP_1 )
         CHOICE_BUTTON_BG( 4, 1 )
         CHOICE_HIGHLIGHT( 4, 1 )
         CHOICE_BUTTON_NOHI_EX( 4, "@MENU_OPTIONS_UPPER_CASE", open options;, name optionsselect )
         CHOICE_BUTTON_NOHI_EX( 4, "@MENU_OPTIONS_UPPER_CASE", open popup_options_noprofile;, name optionsselect_noprofile )

         CHOICE_BUTTON_BG( 5, 1 )
         CHOICE_HIGHLIGHT( 5, 1 )
         CHOICE_BUTTON_VIS_NOHI( 5, "@MENU_CREDITS", SETUP_ACTION_CREDITS, when( dvarInt( mis_01 ) < dvarInt( mis_01_unlock ) ); )
         //CHOICE_BUTTON_VIS( 5, "@MENU_CREDITS", setdvar credits_load 1; setdvar credits_frommenu 1; LOCAL_ZOMBIE_RESET; open credits_menu, when( dvarInt( mis_01 ) >= 20 ); )
         //CHOICE_BUTTON_VIS_NOHI( 5, "@MENU_CREDITS", setdvar credits_load 1; LOCAL_ZOMBIE_RESET; open credits_menu, when( dvarInt( mis_01 ) < 20 ) )
         CHOICE_BUTTON_VIS_NOHI( 5, "@MENU_CREDITS", SETUP_ACTION_CREDITS, when( dvarInt( mis_01 ) >= dvarInt( mis_01_unlock ) ) )
#endif
            
#ifdef PC
         // all buttons will be hidden when option menus are opened, LocalVarBool(ui_hideBack)
         //CHOICE_BUTTON_VIS( 1, "@MENU_NEWGAME", open popmenu_newgame, when( !localVarBool( ui_hideBack ) ); name new )
         //CHOICE_BUTTON_BG( 1, when( !localvarBool( ui_hideBack ) ); )
         //CHOICE_HIGHLIGHT( 1, 1 )
         //CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 1, "@MENU_NEWGAME", exec DEVMAP_LEVEL_TRAINING; LOCAL_ZOMBIE_RESET, ;, ;, when( !localvarBool( ui_hideBack ) );, name newgame )
         //CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 1, "@MENU_RESUMEGAME", open resume_popmenu; LOCAL_ZOMBIE_RESET, ;, ;, when( !localvarBool( ui_hideBack ) );, name resume )*/
         CHOICE_BUTTON_VIS( 1, "Dragonball Z Zombies Saga 1", exec "map nazi_zombie_dbzzs1", when( !localvarBool( ui_hideBack ) ); )
         CHOICE_BUTTON_VIS( 2, "@MENU_COOPERATIVE", open main_online; LOCAL_ZOMBIE_RESET, when( !localvarBool( ui_hideBack ) ); )
         CHOICE_BUTTON_VIS( 3, "@MENU_MULTIPLAYER", open multi_popmenu, when( !localvarBool( ui_hideBack ) ); )
         CHOICE_SEPARATOR_VIS( CHOICE_SEP_1, when( !localvarBool( ui_hideBack ) ); )
         //CHOICE_BUTTON_VIS( 3, "Join LAN Game", open menu_lan; LOCAL_ZOMBIE_RESET, when( !localvarBool( ui_hideBack ) ); )
         CHOICE_BUTTON_VIS( 4, "@MENU_SELECT_ONLINE_PROFILE", execOnDvarIntValue dw_loggedin 0 "dwconnect"; setdvar ui_playerProfileAlreadyChosen 0; open player_profile, when( !localvarBool( ui_hideBack ) ); )
         //CHOICE_BUTTON_VIS( 5, "@MENU_ARCADEMODE", open popmenu_arcade; LOCAL_ZOMBIE_RESET, when( dvarInt( mis_01 ) >= 20 && !localvarBool( ui_hideBack ) ); )
         //CHOICE_DBUTTON_VIS( 5, "@MENU_ARCADEMODE", when( dvarInt( mis_01 ) < 20 && !localvarBool( ui_hideBack ) ); )   
         CHOICE_BUTTON_VIS( 5, "@MENU_FRIENDS_CAP", open menu_pc_friends;, when( !localvarBool( ui_hideBack ) ); )
         CHOICE_NEWICON_VIS( 5, "specialty_new", when( hasinvites() || haspendingfriends() ); )
         CHOICE_BUTTON_VIS( 6, "@MENU_OPTIONS_CONTROLS_CAP", open options_new_pc;, when( !localvarBool( ui_hideBack ) ); )

         CHOICE_SEPARATOR_VIS( CHOICE_SEP_2, when( !localvarBool( ui_hideBack ) ); )
         CHOICE_BUTTON_VIS( 7, "@MENU_MODS", open mods_menu;, when( !localvarBool( ui_hideBack ) ) )
                  
         CHOICE_BUTTON_BG( 8, 1 )
         CHOICE_HIGHLIGHT( 8, 1 )
         CHOICE_BUTTON_VIS_NOHI( 8, "@MENU_CREDITS", SETUP_ACTION_CREDITS, when( !localvarBool( ui_hideBack ) && dvarInt( mis_01 ) < dvarInt( mis_01_unlock ) ); )
         CHOICE_BUTTON_VIS_NOHI( 8, "@MENU_CREDITS", SETUP_ACTION_CREDITS, when( !localvarBool( ui_hideBack ) && dvarInt( mis_01 ) >= dvarInt( mis_01_unlock ) ); )
         //CHOICE_BUTTON_VIS( 10, "@MENU_MULTIPLAYER", open multi_popmenu, when( !localvarBool( ui_hideBack ) ); )
         CHOICE_BUTTON_VIS( 9, "@MENU_QUIT", open quit_popmenu, when( !localvarBool( ui_hideBack ) ); )
         
#endif // #ifdef PC

/*
#ifdef XENON
         // ----------------- BEGIN Message of the day ------------------------      
         #define   INFO_BOX_ORIENT            1
         #define INFO_BOX_TITLE_HEIGHT      20
         #define INFO_BOX_WIDTH            (CHOICE_SIZE_X-(INFO_BOX_TITLE_HEIGHT/4))
         #define INFO_BOX_HEIGHT            126
         #define INFO_BOX_X               (CHOICE_X_START)
         #define INFO_BOX_Y               304
         #define ORIGIN_INFO_BOX_TITLE      INFO_BOX_X INFO_BOX_Y
   
         #define INFO_TEXT            dvarString( "motd" )
         #define INFO_TITLE            "@MENU_MESSAGE_OF_THE_DAY"
         
         #include "ui_mp/info_box.inc"
#endif
*/
      #include "ui/safearea.menu"
   }

#ifdef XENON
   #undef   CHOICE_Y_START
   #define CHOICE_Y_START      45//40//58//72
#endif

#ifdef PS3
   #undef   CHOICE_Y_START
   #define CHOICE_Y_START      92//106//120
#endif
   menuDef
   {
      name         main_solo
      fullScreen      1
      rect         0 0 640 480
      focusColor      COLOR_FOCUSED
      soundloop       "music_mainmenu"
      onOpen
      {
         //clear hint for arcade mode description
         CLEARUIHINT
         LOCAL_ZOMBIE_RESET
         
#ifdef CONSOLE
         setdvar ui_version_show "0";

         profilehide levelselect_noprofile;
         profileshow levelselect;
         profileshow resume_nosavedevice;

         profilehide newgame_noprofile;
         profileshow newgame;
         profileshow newgame_nosavegame;
         profileshow newgame_nosavedevice;
         
         //showhidenewgameresume;

         focusfirst;
#else
         execnow "update_sv_savegameavailable";
#endif

         uiScript openmenuondvar ui_sp_unlock 1 "popmenu_sp_unlock";
      }
      onFocus
      {
      }
      onEsc
      {
         close main_solo;
      }

      // background
      #include "ui/sp_top_bg.inc"
      #include "ui/navcontrols.inc"

      CHOICE_MENU_TITLE( "@MENU_SOLO_CAMPAIGN_CAP" )
      itemDef
      {
         rect         LOGO_START_X LOGO_START_Y 256 64 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
         forecolor      1 1 1 1
         style         WINDOW_STYLE_SHADER
         background      "logo_cod2"
#ifdef CONSOLE
         visible         1
#else
         visible         when( !localVarBool( ui_hideBack ) );
#endif         
         decoration
      }

      // draws signin status
      SIGNIN_STATUS

#ifdef XENON

         //CHOICE_BUTTON_BG( 1, 1 )
         //CHOICE_HIGHLIGHT( 1, 1 )
         //CHOICE_BUTTON_VIS( 1, "@MENU_RESUMEGAME", open resume_popmenu; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, when( dvarbool( sv_saveGameAvailable ) ); )
         //CHOICE_BUTTON_VIS( 1, "@MENU_RESUMEGAME", open save_corrupted; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, when( !dvarbool( sv_saveGameAvailable ) && dvarbool( sv_saveGameNotReadable ) ); )
         CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 1,"@MENU_RESUMEGAME_CAP", open resume_popmenu; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, LOCAL_ZOMBIE_RESET, ;, when( dvarbool( sv_saveGameAvailable ) ), ;, dvarbool( sv_saveGameAvailable ) )
         CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 1, "@MENU_RESUMEGAME_CAP", open save_corrupted; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, LOCAL_ZOMBIE_RESET, ;, when( !dvarbool( sv_saveGameAvailable ) && dvarbool( sv_saveGameNotReadable ) ), ;, !dvarbool( sv_saveGameAvailable ) && dvarbool( sv_saveGameNotReadable ) )
         //CHOICE_DBUTTON_VIS( 1, "@MENU_RESUMEGAME", when( !dvarbool( sv_saveGameAvailable ) && !dvarbool( sv_saveGameNotReadable ) ); )
         
         CHOICE_BUTTON_BG( 2, 1 )
         CHOICE_HIGHLIGHT( 2, 1 )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 2, "@MENU_NEWGAME", setdvar ui_newgame_nextmenu 4; open popmenu_content_warning; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( !dvarbool( sv_saveDeviceAvailable ) ), name newgame_nosavedevice )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 2, "@MENU_NEWGAME", setdvar ui_newgame_nextmenu 3; open popmenu_content_warning; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, 1, name newgame_noprofile )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 2, "@MENU_NEWGAME", setdvar ui_newgame_nextmenu 2; open popmenu_content_warning; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( dvarbool( sv_saveDeviceAvailable ) && ( dvarbool( sv_saveGameAvailable ) || dvarbool( sv_saveGameNotReadable ) ) ), name newgame_nosavegame )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 2, "@MENU_NEWGAME", setdvar ui_newgame_nextmenu 1; open popmenu_content_warning; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( dvarbool( sv_saveDeviceAvailable ) && !dvarbool( sv_saveGameAvailable ) && !dvarbool( sv_saveGameNotReadable ) ), name newgame )

         CHOICE_BUTTON_BG( 3, 1 )
         CHOICE_HIGHLIGHT( 3, 1 )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 3, "@MENU_MISSION_SELECT", open popmenu_savedevice_unavailable_warning_mission; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( !dvarbool( sv_saveDeviceAvailable ) ), name resume_nosavedevice )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 3, "@MENU_MISSION_SELECT", open levels; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( dvarbool( sv_saveDeviceAvailable ) ), name levelselect )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 3, "@MENU_MISSION_SELECT", open noprofilewarning_levelselect; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, 1, name levelselect_noprofile )   

         //CHOICE_SEPARATOR( CHOICE_SEP_1 )
         //CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 4, "@MENU_ARCADEMODE", open popmenu_arcade; LOCAL_NETWORK_RESET;, CLEARUIHINT, CLEARUIHINT, when( dvarInt( mis_01 ) >= 20 );, ;, dvarInt( mis_01 ) >= 20 )
         //CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 4, "", ;, exec "set ui_hint_text @MENU_ARCADE_UNLOCK_DESC"; show "desc_arrow", CLEARUIHINT, when( dvarInt( mis_01 ) < 20 );, ; )
         //CHOICE_DBUTTON_VIS( 4, "@MENU_ARCADEMODE", when( dvarInt( mis_01 ) < 20 ); )

#endif
      
#ifdef PS3      
      
         CHOICE_BUTTON_FOCUS_VIS_ADV( 1, "@MENU_RESUMEGAME_CAP", open resume_popmenu; LOCAL_ZOMBIE_RESET, ;, ;, when( dvarbool( sv_saveGameAvailable ) ), dvarbool( sv_saveGameAvailable ) )
         CHOICE_BUTTON_FOCUS_VIS_ADV( 1, "@MENU_RESUMEGAME_CAP", open save_corrupted; LOCAL_ZOMBIE_RESET, ;, ;, when( !dvarbool( sv_saveGameAvailable ) && dvarbool( sv_saveGameNotReadable ) ), !dvarbool( sv_saveGameAvailable ) && dvarbool( sv_saveGameNotReadable ) )
         //CHOICE_DBUTTON_VIS( 1, "@MENU_RESUMEGAME", when( !dvarbool( sv_saveGameAvailable ) && !dvarbool( sv_saveGameNotReadable ) ); )
         
         CHOICE_BUTTON_FOCUS_VIS_ADV( 2, "@MENU_NEWGAME", setdvar ui_newgame_nextmenu 1; open popmenu_content_warning; LOCAL_ZOMBIE_RESET, ;, ;, when( !dvarbool( sv_saveGameAvailable ) || dvarbool( sv_saveGameNotReadable ) ), !dvarbool( sv_saveGameAvailable ) || dvarbool( sv_saveGameNotReadable ) )
         CHOICE_BUTTON_FOCUS_VIS_ADV( 2, "@MENU_NEWGAME", setdvar ui_newgame_nextmenu 2; open popmenu_content_warning; LOCAL_ZOMBIE_RESET, ;, ;, when( dvarbool( sv_saveGameAvailable ) && !dvarbool( sv_saveGameNotReadable ) ), dvarbool( sv_saveGameAvailable ) && !dvarbool( sv_saveGameNotReadable ) )

         //CHOICE_BUTTON( 3, "@MENU_MISSION_SELECT", open levels_game; LOCAL_ZOMBIE_RESET )
         CHOICE_BUTTON_FOCUS_VIS_EX( 3, "@MENU_MISSION_SELECT", open levels;  LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( dvarint( mis_01 ) >= 1 ), name levelselect )
   
         //CHOICE_BUTTON_FOCUS_VIS_EX_ADV( 4, "@MENU_ARCADEMODE", open popmenu_arcade;, CLEARUIHINT, CLEARUIHINT, when( dvarInt( mis_01 ) >= 20 );, ;, dvarInt( mis_01 ) >= 20 )
         //CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 4, "", ;, exec "set ui_hint_text @MENU_ARCADE_UNLOCK_DESC"; show "desc_arrow", CLEARUIHINT, when( dvarInt( mis_01 ) < 20 );, ; )
         //CHOICE_DBUTTON_VIS( 4, "@MENU_ARCADEMODE", when( dvarInt( mis_01 ) < 20 ); )

#endif
      
#ifdef PC
         // all buttons will be hidden when option menus are opened, LocalVarBool(ui_hideBack)

         CHOICE_BUTTON_FOCUS_VIS_ADV( 1, "@MENU_RESUMEGAME_CAP", open resume_popmenu; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( dvarbool( sv_saveGameAvailable ) && !localvarBool( ui_hideBack ) ), dvarbool( sv_saveGameAvailable ) && !localvarBool( ui_hideBack ) )
         
         CHOICE_BUTTON_BG( 2, when( !localvarBool( ui_hideBack ) ); )
         CHOICE_HIGHLIGHT( 2, 1 )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 2, "@MENU_NEWGAME", open popmenu_newgame; LOCAL_NETWORK_RESET; LOCAL_ARCADE_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( !localvarBool( ui_hideBack ) && !dvarBool(sv_saveGameAvailable) );, name newgame )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 2, "@MENU_NEWGAME", open popmenu_overwrite_warning; LOCAL_NETWORK_RESET; LOCAL_ARCADE_RESET; LOCAL_ZOMBIE_RESET, ;, ;, when( !localvarBool( ui_hideBack ) && dvarBool(sv_saveGameAvailable) );, name newgame )

      
         CHOICE_BUTTON_VIS( 3, "@MENU_MISSION_SELECT", open levels; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, when( !localvarBool( ui_hideBack ) ); )
         //CHOICE_BUTTON_VIS( 4, "@MENU_SELECT_PROFILE", setdvar ui_playerProfileAlreadyChosen 0; open player_profile, when( !localvarBool( ui_hideBack ) ); )

         //CHOICE_BUTTON_VIS( 4, "@MENU_ARCADEMODE", open popmenu_arcade; LOCAL_NETWORK_RESET; LOCAL_ZOMBIE_RESET, when( dvarInt( mis_01 ) >= 20 && !localvarBool( ui_hideBack ) ); )
         //CHOICE_DBUTTON_VIS( 4, "@MENU_ARCADEMODE", when( dvarInt( mis_01 ) < 20 && !localvarBool( ui_hideBack ) ); )
#endif // #ifdef PC
      
      #include "ui/safearea.menu"
   }
   
   menuDef
   {
      name         main_online
      fullScreen      1
      rect         0 0 640 480
      focusColor      COLOR_FOCUSED
      soundloop       "music_mainmenu"
      onOpen
      {
         
         
         //clear hint for arcade mode description
         CLEARUIHINT
         LOCAL_ZOMBIE_RESET
         
#ifdef CONSOLE
         setdvar ui_version_show "0";

         profilehide levelselect_noprofile;
         profileshow levelselect;
         profilehide newgame_noprofile;
         profileshow newgame;
         
         //showhidenewgameresume;

         focusfirst;
#endif

#ifdef PC
         setdvar dw_active 1
#endif
         uiScript openmenuondvar ui_sp_unlock 1 "popmenu_sp_unlock";
      }
      onClose
      {
         
      }
      onFocus
      {
         //execnow "ui_cinematic front_end_coop 3"
         #ifdef PC
         // setdvar onlinegame "1"
         #endif
      }
#undef BACK_OPEN
#define BACK_OPEN \
         exec "xstopprivateparty"; \
         exec "xstopparty"; \
         exec "set splitscreen 0"; \
         exec "set arcademode 0"; \
         LOCAL_ZOMBIE_RESET \
         LOCAL_NETWORK_RESET   \
         close main_online;

      onEsc
      {
         
         BACK_OPEN   
      }

      // background
      #include "ui/blurredbg.inc"
      #include "ui/navcontrols.inc"

      CHOICE_MENU_TITLE( "@MENU_COOP_CAMPAIGN_CAP" )

      itemDef
      {
         rect         LOGO_START_X LOGO_START_Y 256 64 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
         forecolor      1 1 1 1
         style         WINDOW_STYLE_SHADER
         background      "logo_cod2"
#ifdef CONSOLE
         visible         1
#else
         visible         when( !localVarBool( ui_hideBack ) );
#endif
         decoration
      }
      
      // draws signin status
      SIGNIN_STATUS

#ifdef CONSOLE
   #define SETUP_ACTION_PUBLIC_GAME \
      exec "xblive_privatematch 0"; \
      open menu_xboxlive;
#endif // #ifdef CONSOLE

#define SETUP_ACTION_SUMMARY_RESET \
      uiScript closeMenuOnDvar "ui_lobbypopup" summary "popup_summary_body"; \
      setdvar ui_lobbypopup ""; \
      setdvar ui_lobbypopup_text "";

#ifdef PC
   #define SETUP_ACTION_PUBLIC_GAME \
         exec "sv_privateclients 1"; \
         exec "xstartpublicpartyhost"; \
         exec "updategamerprofile"; \
         open "menu_xboxlive_lobby";
         
   #define SETUP_ACTION_HOSTONLINE \
         exec "systemlink 0"; \
         exec "splitscreen 0"; \
         exec "onlinegame 1"; \
         exec "exec "XBOXLIVE_MP_CFG; \
         exec "party_maxplayers 4"; \
         exec "xblive_privatematch 0"; \
         exec "xblive_rankedmatch 0"; \
         exec "party_timerVisible 0"; \
         exec "xstartprivateparty"; \
         setdvar ui_mptype "0"; \
         SET_ARCADE_MODE \
         SET_DEFAULT_MAP_AND_MODE \
         SETUP_ACTION_PUBLIC_GAME
         

#else
   #define SETUP_ACTION_XBOXLIVE \
         exec "xsigninlive"; \
         exec "systemlink 0"; \
         exec "splitscreen 0"; \
         exec "onlinegame 1"; \
         exec "exec "XBOXLIVE_MP_CFG; \
         exec "party_maxplayers 4"; \
         exec "xblive_privatematch 0"; \
         exec "xblive_rankedmatch 0"; \
         exec "party_timerVisible 0"; \
         exec "xstartprivateparty"; \
         setdvar ui_mptype "0"; \
         SETUP_ACTION_PUBLIC_GAME \
         SETUP_ACTION_SUMMARY_RESET \
         SET_DEFAULT_MAP_AND_MODE
#endif // #ifdef PC
         
#define SETUP_ACTION_SYSTEMLINK \
         exec "xsignin"; \
         exec "systemlink 1"; \
         exec "splitscreen 0"; \
         exec "xblive_rankedmatch 0"; \
         exec "onlinegame 0"; \
         exec "exec "SYSTEMLINK_MP_CFG; \
         setdvar ui_mptype "1"; \
         open systemlink_popup; \
         LOCAL_ZOMBIE_RESET \
         SET_ARCADE_MODE \
         SET_DEFAULT_MAP_AND_MODE
         
#define SETUP_ACTION_SYSTEMLINK_LOBBY \
         exec "xsignin"; \
         exec "systemlink 1"; \
         exec "splitscreen 0"; \
         exec "onlinegame 0"; \
         exec "exec "SYSTEMLINK_MP_CFG; \
         exec "party_maxplayers 4"; \
         exec "xblive_privatematch 0"; \
         exec "xblive_rankedmatch 0"; \
         exec "party_timerVisible 0"; \
         setdvar ui_mptype "0"; \
         open menu_systemlink_popmenu;/*menu_systemlink_popmenu menu_systemlink_party;*/ \
         LOCAL_ZOMBIE_RESET \
         SET_ARCADE_MODE \
         SET_DEFAULT_MAP_AND_MODE

#define SETUP_ACTION_SPLITSCREEN_LOBBY \
         exec "splitscreen 1"; \
         exec "endsplitscreensignin"; \
         exec "xblive_rankedmatch 0"; \
         exec "onlinegame 0"; \
         exec "systemlink 0"; \
         setdvar ui_mptype "0"; \
         open menu_splitscreen_lobby; \
         LOCAL_ZOMBIE_RESET \
         SET_ARCADE_MODE \
         SET_DEFAULT_MAP_AND_MODE

#define SETUP_ACTION_GAMEBROWSER \
         exec "systemlink 0"; \
         exec "splitscreen 0"; \
         exec "onlinegame 1"; \
         exec "xblive_privatematch 0"; \
         exec "xblive_rankedmatch 0"; \
         exec "party_timerVisible 0"; \
         setdvar ui_mptype "0"; \
         SETUP_ACTION_SUMMARY_RESET \
         open pc_join_unranked;

#define SETUP_ACTION_HOSTLAN \
         exec "systemlink 1"; \
         exec "onlinegame 1"; \
         exec "exec "SYSTEMLINK_MP_CFG; \
         exec "party_maxplayers 4"; \
         exec "xblive_privatematch 1"; \
         exec "xblive_rankedmatch 0"; \
         exec "party_timerVisible 0"; \
         exec "xstartprivateparty"; \
         setdvar ui_mptype "0"; \
         SETUP_ACTION_PUBLIC_GAME \
         SET_ARCADE_MODE \
         SETUP_ACTION_SUMMARY_RESET \
         SET_DEFAULT_MAP_AND_MODE
         
         
      #ifdef XENON
         CHOICE_BUTTON_BG( 1, 1 );
         CHOICE_HIGHLIGHT( 1, 1 );
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 1, "@PLATFORM_XBOX_LIVE", SETUP_ACTION_XBOXLIVE, CLEARUIHINT;, ;, when( dvarBool( ui_ethernetLinkActive ) ), name xboxliveselect )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 1, "@PLATFORM_XBOX_LIVE", open error_netconnect_popmenu;, CLEARUIHINT;, ;, when( !dvarBool( ui_ethernetLinkActive ) ), name xboxliveselect_nolink )
         
         CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MENU_SPLIT_SCREEN", SETUP_ACTION_SPLITSCREEN_LOBBY, CLEARUIHINT;, ;, 1, name splitscreenselect )

         CHOICE_BUTTON_BG( 3, 1 );
         CHOICE_HIGHLIGHT( 3, 1 );
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 3, "@PLATFORM_SYSTEM_LINK", SETUP_ACTION_SYSTEMLINK_LOBBY, CLEARUIHINT;, ;, when( dvarBool( ui_ethernetLinkActive ) ), name systemlinkselect )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 3, "@PLATFORM_SYSTEM_LINK", open error_netconnect_popmenu;, CLEARUIHINT;, ;, when( !dvarBool( ui_ethernetLinkActive ) ), name systemlinkselect_nolink )
         
      #endif
      
      #ifdef PS3
         CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@PLATFORM_PLAY_ONLINE", SETUP_ACTION_XBOXLIVE, CLEARUIHINT;, ;, 1, name xboxliveselect )
         CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MENU_SPLIT_SCREEN", SETUP_ACTION_SPLITSCREEN_LOBBY, CLEARUIHINT;, ;, 1, name splitscreenselect )
         CHOICE_BUTTON_FOCUS_VIS_EX( 3, "@PLATFORM_SYSTEM_LINK", SETUP_ACTION_SYSTEMLINK_LOBBY, CLEARUIHINT;, ;, 1, name systemlinkselect )      
      #endif
      
      #ifdef PC
         // all buttons will be hidden when option menus are opened, LocalVarBool(ui_hideBack)
         //CHOICE_BUTTON_BG( 1, 1 )
         //CHOICE_HIGHLIGHT( 1, 1 )
         //CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 1, "@PLATFORM_PLAY_ONLINE", SETUP_ACTION_XBOXLIVE, CLEARUIHINT;, ;, 1, name xboxliveselect )
         //
         //CHOICE_BUTTON_BG( 2, 1 )
         //CHOICE_HIGHLIGHT( 2, 1 )
         //CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 2, "@PLATFORM_SYSTEM_LINK", SETUP_ACTION_SYSTEMLINK_LOBBY, CLEARUIHINT;, ;, 1, name systemlinkselect )                        
         
         #define SETUP_ACTION_CHALLENGES \
               statSetUsingTable( 263, 1 ); \
               /*exec "uploadstats";*/ \
               open menu_challenges

         #define SETUP_ACTION_COLLECTIBLES \
            open menu_collectibles;

         #undef CHOICE_SEP_1
         #define CHOICE_SEP_1         1

         #undef CHOICE_SEP_2
         #define CHOICE_SEP_2         3

         CHOICE_BUTTON_BG( 1, when( !localVarBool( ui_hideBack ) ) )
         CHOICE_HIGHLIGHT( 1, 1 )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 1, "@MENU_FIND_GAME", SETUP_ACTION_GAMEBROWSER, CLEARUIHINT;, ;, when( !localVarBool( ui_hideBack ) ), name gamebrowser )

         CHOICE_BUTTON_FOCUS_VIS( 2, "@MENU_HOST_ONLINE_CAP", SETUP_ACTION_HOSTONLINE, exec "set ui_hint_text @MPUI_DESC_HOST_ONLINE", CLEARUIHINT, when( !localVarBool( ui_hideBack ) && dvarBool( dw_loggedin ) ) )
         CHOICE_BUTTON_FOCUS_VIS_NOHI( 2, "", ;, exec "set ui_hint_text @MPUI_DESC_HOST_ONLINE_LOCKED", CLEARUIHINT, when( !localVarBool( ui_hideBack ) && !dvarBool( dw_loggedin ) ) )
         CHOICE_DBUTTON_VIS( 2, "@MENU_HOST_ONLINE_CAP", when( !localVarBool( ui_hideBack ) && !dvarBool( dw_loggedin ) ) )

         CHOICE_BUTTON_BG( 3, when( !localVarBool( ui_hideBack ) ) )
         CHOICE_HIGHLIGHT( 3, 1 )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 3, "@MENU_HOST_LAN_CAP", SETUP_ACTION_HOSTLAN, CLEARUIHINT;, ;, when( !localVarBool( ui_hideBack ) ), name hostlan )

         CHOICE_BUTTON_BG( 4, when( !localVarBool( ui_hideBack ) ) )
         CHOICE_HIGHLIGHT( 4, 1 )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 4, "@MENU_RANK_AND_CHALLENGES_CAP", SETUP_ACTION_CHALLENGES, CLEARUIHINT;, ;, when( !localVarBool( ui_hideBack ) ), name challenges )               
         
         CHOICE_BUTTON_BG( 5, when( !localVarBool( ui_hideBack ) ) )
         CHOICE_HIGHLIGHT( 5, 1 )
         CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 5, "@MENU_DEATHCARDS", SETUP_ACTION_COLLECTIBLES, CLEARUIHINT;, ;, when( !localVarBool( ui_hideBack ) ), name deathcards )               

         CHOICE_FOOTNOTE_VIS( "@MENU_GAME_EXPERIENCE_MAY_CHANGE", 40, 430, when( !localvarBool( ui_hideBack ) && !localvarBool( ui_inOverlay ) ) )
      #endif // #ifdef PC

#ifdef CONSOLE
      #undef FOOTNOTE_RECT
      #define FOOTNOTE_RECT( x, y )         x y 640 22 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
      CHOICE_FOOTNOTE( "@MENU_GAME_EXPERIENCE_MAY_CHANGE", -250, -22 )
#endif // #ifdef CONSOLE

      #include "ui/safearea.menu"
   }

   #include "ui_mp/popupstyle.inc"
   #include "ui/choices_setup_popmenu.menu"
   
   #undef CHOICE_SIZE_X
   #define CHOICE_SIZE_X         180

   #undef CHOICE_HORIZONTAL_ALIGN
   #define CHOICE_HORIZONTAL_ALIGN   HORIZONTAL_ALIGN_LEFT
   #undef CHOICE_VERTICAL_ALIGN
   #define CHOICE_VERTICAL_ALIGN   VERTICAL_ALIGN_TOP

#ifdef CONSOLE
   #undef CHOICE_POPUP_TITLE_HEIGHT
   #define CHOICE_POPUP_TITLE_HEIGHT   24
   #undef CHOICE_X_START
   #define CHOICE_X_START         78
   #undef CHOICE_Y_START
   #define CHOICE_Y_START         135//230
#endif

#ifdef PC
   #undef CHOICE_X_START
   #define CHOICE_X_START         78
   #undef CHOICE_Y_START
   #define CHOICE_Y_START         230
   #undef CHOICE_SIZE_X
   #define CHOICE_SIZE_X         180
#endif

   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( resume_popmenu, 2, ;, ;, 1 )
      CHOICE_POPMENU_TITLE( "@MENU_RESUMEGAME_Q" )
      
      CHOICE_HIGHLIGHT( 2, 1 )
      CHOICE_BUTTON_FOCUS_NOHI( 2, "@MENU_YES", exec "loadgame_continue"; close self;, play "mouse_over";, ;)
      CHOICE_HIGHLIGHT( 3, 1 )
      CHOICE_BUTTON_FOCUS_NOHI( 3, "@MENU_NO", close self;, play "mouse_over";, ; )
   }
   
   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( popmenu_arcade, 5, ;, ;, 1 )
      CHOICE_POPMENU_TITLE( "@MENU_SELECT_ARCADEMODE" )
      
      CHOICE_HIGHLIGHT( 2, 1 )
      CHOICE_BUTTON( 2, "@MENU_ARCADE_FULL", exec "set arcademode 1; set arcademode_full 1"; open popmenu_arcade_difficulty; close self; )
      CHOICE_BUTTON( 2, "@MENU_ARCADE_SINGLE", exec "set arcademode 1; set arcademode_full 0"; open levels; close self; )
      
      CHOICE_CAPTION_VIS( 3, locstring("@MENU_ARCADE_FULL_DESC", dvarInt(s18)), when( localvarint(ui_highlight) == 1 ); autowrapped)
      CHOICE_CAPTION_VIS( 3, "@MENU_ARCADE_SINGLE_DESC", when( localvarint(ui_highlight) == 2 ); autowrapped)
   }

#ifdef CONSOLE
   #undef CHOICE_Y_START
   #define CHOICE_Y_START         250
   #undef CHOICE_SIZE_X
   #define CHOICE_SIZE_X         340

   #define   RECT_Y_OFFSET         198
   #define   CHOICE_CUSTOM_START      1
#else // #ifdef CONSOLE
   #undef CHOICE_X_START
   #define CHOICE_X_START         78
   #undef CHOICE_Y_START
   #define CHOICE_Y_START         230
   #undef CHOICE_SIZE_X
   #define CHOICE_SIZE_X         180
#endif

   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( error_netconnect_popmenu, 3, ;, ;, 1 )
         
      CHOICE_POPMENU_TITLE( "@MENU_NOTICE" )
      CHOICE_POPMENU_SUBTITLE( "@XBOXLIVE_NETCONNECTION")

      CHOICE_HIGHLIGHT( 3, 1 )
      CHOICE_BUTTON_NOHI( 3, "@MENU_EXIT", close self;)
   }



   // popup for unlock of cheats and arcade mode
   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( popmenu_sp_unlock, 3, ;, ;, 1 )
      onClose{ exec "set ui_sp_unlock 0";  }
      onOpen{ exec "set ui_sp_unlock 0";  }
      
      CHOICE_POPMENU_TITLE( "@PLATFORM_SP_UNLOCK_TITLE" )
      
      CHOICE_POPMENU_SUBTITLE( "@PLATFORM_SP_UNLOCK_INFO" )
      //CHOICE_POPMENU_SUBTITLE_VIS( "@PLATFORM_SP_UNLOCK_DESC", 1 exp rect Y( RECT_Y_OFFSET ); )      
      
      CHOICE_BUTTON( 3, "@MENU_OK", close self;)
   }
   
   #undef CHOICE_SIZE_X
   #define CHOICE_SIZE_X         180

   #undef CHOICE_Y_START
   #define CHOICE_Y_START         230

#ifdef PC
   
   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( multi_popmenu, 3, ;, ;, 1 )
      CHOICE_POPMENU_TITLE( "@MENU_SWITCHTOMULTIPLAYER" )
      
      CHOICE_BUTTON( 2, "@MENU_YES", uiScript startMultiplayer; close self;)
      CHOICE_BUTTON( 3, "@MENU_NO", close self )
   }   
#endif

   #define ONOPEN_OVERWRITE \
      setfocus "no"; \

   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( popmenu_overwrite_warning, 3, ;, ONOPEN_OVERWRITE, 1 )
      CHOICE_POPMENU_TITLE( "@MENU_NEWGAME_NOCAPS" )

      CHOICE_POPMENU_SUBTITLE( "@MENU_WARNING_CHECKPOINT_RESET" )

      CHOICE_HIGHLIGHT( 2, 1 )
      CHOICE_BUTTON_BG( 2, 1 )
      CHOICE_BUTTON_FOCUS_NOHI( 2, "@MENU_YES", close self; open popmenu_newgame;, play "mouse_over";, ; )

      CHOICE_HIGHLIGHT( 3, 1 )
      CHOICE_BUTTON_BG( 3, 1 )
      CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( 3, "@MENU_NO", close self;, play "mouse_over";, ;, 1, name "no" )
   }

   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( popmenu_autosave_warning, 3, ;, ;, 1 )
      CHOICE_POPMENU_TITLE( "@MENU_NOTICE" )

      CHOICE_POPMENU_SUBTITLE( "@MENU_WARNING_AUTOSAVE" )

      CHOICE_HIGHLIGHT( 2, 1 )
      CHOICE_BUTTON_NOHI( 2, "@MENU_YES", close self; open popmenu_newgame; )
      CHOICE_HIGHLIGHT( 3, 1 )
      CHOICE_BUTTON_NOHI_EX( 3, "@MENU_NO", close self;, name "no" )
   }

#ifdef PS3
   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( popmenu_autosave_warning_lockout, 6, ;, ;, 1 )
      onClose{ exec "set ui_show_autosave_warning 0";  }
      CHOICE_POPMENU_TITLE( "@MENU_NOTICE" )
      CHOICE_POPMENU_SUBTITLE( "@MENU_WARNING_AUTOSAVE" )

      CHOICE_HIGHLIGHT( 1, 1 )
      CHOICE_BUTTON_NOHI( 1, "@MENU_OK", close self;)
   }
#endif // PS3


   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( popup_options_noprofile, 3, ;, setfocus "no";, 1 )
      
      CHOICE_POPMENU_TITLE( "@MENU_WARNING_CAP" )
      CHOICE_POPMENU_SUBTITLE( "@MENU_PROFILE_WARNING" )

      CHOICE_BUTTON_EX( 2, "@MENU_YES", close self; open options, name yes )
      CHOICE_BUTTON_EX( 3, "@MENU_NO", exec "xsignin 0"; close self;, name no )
   }

#define LOCAL_ACTION_CONTENT_WARNING \
   uiScript openMenuOnDvar ui_newgame_nextmenu 1 popmenu_newgame; \
   uiScript openMenuOnDvar ui_newgame_nextmenu 2 popmenu_overwrite_warning; \
   uiScript openMenuOnDvar ui_newgame_nextmenu 3 noprofilewarning_newgame; \
   uiScript openMenuOnDvar ui_newgame_nextmenu 4 popmenu_savedevice_unavailable_warning; \
   close self;

   menuDef
   {
      CENTER_POPUP_SETUP_ONOPEN( popmenu_content_warning, 3, close self;, ;, 1 )
      CHOICE_POPMENU_TITLE( "@MENU_WARNING_CAP" )

      CHOICE_POPMENU_SUBTITLE( "@MENU_CONTENT_WARNING" )

      CHOICE_HIGHLIGHT( 3, 1 )
      CHOICE_BUTTON_FOCUS_NOHI( 3, "@MENU_OK", LOCAL_ACTION_CONTENT_WARNING, play "mouse_over";, ; )
   }

   //menuDef
   //{
   //   name         "popmenu_first_playable"
   //   visible         0
   //   fullscreen      0
   //   rect         204 140 235 160
   //   focusColor      COLOR_FOCUSED
   //   style         WINDOW_STYLE_FILLED
   //   border         1
   //   popup
   //   onESC
   //   {
   //      play "mouse_over";
   //      close popmenu_first_playable;
   //   }
   //   onOpen
   //   {
   //      exec "updatedvarsfromprofile";
   //      setfocus "newgame_regular";
   //      setfocusbydvar "g_gameskill";
   //   }
   //   onClose
   //   {
   //   }
   //   itemDef
   //   {
   //      name         window
   //      group         grpControlbutton
   //      rect         0 2 235 135
   //      style         WINDOW_STYLE_FILLED
   //      border         1
   //      bordercolor      .5 .5 .5 .5
   //      forecolor      1 1 1 1
   //      backcolor      0 0 0 .5
   //      visible         0
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         backimage2fade
   //      style         WINDOW_STYLE_SHADER
   //      rect         -332 -162 896 440
   //      background      "white"
   //      forecolor      0 0 0 0.6
   //      backcolor      0 0 0 0.6
   //      visible         1
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         window2
   //      group         grpControlbutton
   //      rect         2 3 231 20
   //      style         WINDOW_STYLE_FILLED
   //      border         1
   //      bordercolor      .1 .1 .1 .2
   //      forecolor      1 1 1 1
   //      backcolor      1 1 .3 .3
   //      visible         0
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         backimage2fade
   //      style         WINDOW_STYLE_SHADER
   //      rect         -200 2 635 225
   //      background      "popmenu_bg"
   //      visible         1
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         confirm
   //      text         "@MENU_CHOOSESKILLLEVEL"
   //      style         WINDOW_STYLE_EMPTY
   //      textscale      TEXTSIZE_TITLE
   //      rect         17 6 201 24
   //      textalign      ITEM_ALIGN_MIDDLE_CENTER
   //      forecolor      COLOR_TITLE
   //      visible         1
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         newgame_easy
   //      text         "@MENU_EASY"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      TEXTSIZE_DEFAULT
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 43 100 16
   //      textalign      ITEM_ALIGN_MIDDLE_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         1
   //      dvartest      "g_gameskill"
   //      focusdvar      { "0" }
   //      onFocus
   //      {
   //         play "mouse_over";
   //         show newgame_regular_description;
   //      }
   //      leavefocus
   //      {
   //         hide newgame_regular_description;
   //      }
   //      action
   //      {
   //         play "mouse_click";
   //         execnow "difficultyeasy";
   //         execnow "updategamerprofile";
   //         close popmenu_first_playable;
   //         exec "devmap bog_a";
   //      }
   //   }
   //   itemDef
   //   {
   //      name         newgame_regular
   //      text         "@MENU_REGULAR"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      TEXTSIZE_DEFAULT
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 63 100 16
   //      textalign      ITEM_ALIGN_MIDDLE_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         1
   //      dvartest      "g_gameskill"
   //      focusdvar      { "1" }
   //      onFocus
   //      {
   //         play "mouse_over";
   //         show newgame_skilled_description;
   //      }
   //      leavefocus
   //      {
   //         hide newgame_skilled_description;
   //      }
   //      action
   //      {
   //         play "mouse_click";
   //         execnow "difficultymedium";
   //         execnow "updategamerprofile";
   //         close popmenu_first_playable;
   //         exec "devmap bog_a";
   //      }
   //   }
   //   itemDef
   //   {
   //      name         newgame_hard
   //      text         "@MENU_HARDENED"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      TEXTSIZE_DEFAULT
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 83 100 16
   //      textalign      ITEM_ALIGN_MIDDLE_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         1
   //      dvartest      "g_gameskill"
   //      focusdvar      { "2" }
   //      onFocus
   //      {
   //         play "mouse_over";
   //         show newgame_hardened_description;
   //      }
   //      leavefocus
   //      {
   //         hide newgame_hardened_description;
   //      }
   //      action
   //      {
   //         play "mouse_click";
   //         execnow "difficultyhard";
   //         execnow "updategamerprofile";
   //         close popmenu_first_playable;
   //         exec "devmap bog_a";
   //      }
   //   }
   //   itemDef
   //   {
   //      name         newgame_fu
   //      text         "@MENU_VETERAN"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      TEXTSIZE_DEFAULT
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 103 100 16
   //      textalign      ITEM_ALIGN_MIDDLE_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         1
   //      dvartest      "g_gameskill"
   //      focusdvar      { "3" }
   //      onFocus
   //      {
   //         play "mouse_over";
   //         show newgame_fu_description;
   //      }
   //      leavefocus
   //      {
   //         hide newgame_fu_description;
   //      }
   //      action
   //      {
   //         play "mouse_click";
   //         execnow "difficultyfu";
   //         execnow "updategamerprofile";
   //         close popmenu_first_playable;
   //         exec "devmap bog_a";
   //      }
   //   }
   //   itemDef
   //   {
   //      name         newgame_regular_description_1
   //      group         newgame_regular_description
   //      text         "@MENU_REGULAR_DESC_3"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      .3
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 139 100 17
   //      textalign      ITEM_ALIGN_TOP_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         0
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         newgame_regular_description_1
   //      group         newgame_regular_description
   //      text         "@MENU_REGULAR_DESC_4"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      .3
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 154 100 17
   //      textalign      ITEM_ALIGN_TOP_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         0
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         newgame_skilled_description_1
   //      group         newgame_skilled_description
   //      text         "@MENU_SKILLED_DESC"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      .3
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 139 100 17
   //      textalign      ITEM_ALIGN_TOP_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         0
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         newgame_skilled_description_1
   //      group         newgame_skilled_description
   //      text         "@MENU_SKILLED_DESC_2"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      .3
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 154 100 17
   //      textalign      ITEM_ALIGN_TOP_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         0
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         newgame_hardened_description_1
   //      group         newgame_hardened_description
   //      text         "@MENU_HARDENED_DESC"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      .3
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 144 100 17
   //      textalign      ITEM_ALIGN_TOP_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         0
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         newgame_fu_description_1
   //      group         newgame_fu_description
   //      text         "@MENU_VETERAN_DESC"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      .3
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         70 144 100 17
   //      textalign      ITEM_ALIGN_TOP_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         0
   //      decoration
   //   }
   //   itemDef
   //   {
   //      name         back
   //      text         "@MENU_BACK"
   //      type         ITEM_TYPE_BUTTON
   //      textscale      .3
   //      style         WINDOW_STYLE_FILLED
   //      textfont      UI_FONT_NORMAL
   //      rect         0 220 50 15
   //      textalign      ITEM_ALIGN_TOP_CENTER
   //      forecolor      COLOR_UNFOCUSED
   //      visible         0
   //      onFocus
   //      {
   //         play "mouse_over";
   //      }
   //      action
   //      {
   //         play "mouse_click";
   //         close popmenu_first_playable;
   //      }
   //   }
   //}
}


Last Edit: December 07, 2016, 12:03:56 am by AllMoDs
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after a lot of messing around with script got the dragon balls to show on the dragon ball radar   :D
fixed radar   

1st script test to get it to work b4 last fix
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Definitely worth checking out! This map/mod is very unique and has so many new things. All animations and weapons are changed so if you are bored of the same old world at war graphics and weapons this is the map for you. Keep up the good work I can't wait to see the final product! :)
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lots of updates gameplay will be lil diff on release
viewhand anima not all dun yet
get 100 zombie kills to level up to Super Saiyan 2
get 200 zombie kills to level up to Super Saiyan 3
only spawn is playable rest is clipped so you cant leave spawn
made 4 solo bugs in coop
attack button to switch to who you want
user button  to pick who you spawn in with
charg your ki with frag button
go prone with zombies right in front of you  to do a attack if you have over 1 ki




report bugs just not on clipping its temp


must have T4M TO PLAY THIS MAP
More info + download link
https://ugx-mods.com/forum/index.php/topic,8092.0.html

Map download link
Last Edit: December 16, 2016, 10:34:02 pm by AllMoDs
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I don't really know what to type here so....
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Sorry for this but the hype levels are over 9000!!!!!!
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thot i show this got driver to run my psvr on pc and use tridef  so i live streamed a lil game play of it
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working on my boss stuff gave a zombie a raygun and made it so it can shoot me when i fly and if you are to fare away he we walk to a better spot to shoot you ill have it if your so close he will do dbz melee attacks but in the vid he just stops shooting after he comes to player origin
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Frieza model still needs lil work
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Frieza model 100% fixed Frieza  2nd  boss fight  testing still have to add more anima to him



Last Edit: December 28, 2016, 03:47:02 am by AllMoDs
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took me a long time to get this to work right with out using a gun
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Freeza could use a slow down make him walk and limit his fire rate he just kept firing,cant wait till its done
 
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sorry to say but i might  cancel the map i payed two people real money to do work for me  6 mouths ago
still have  not got the rest of the work from them and it was a lot of major stuff for my map so i pm'ed them both if no reply soon i will probably  cancel the map i work a full time job dont have time to do mapping so sorry to every 1 waiting on this map
i  cant do it all my self and still have time for real life stuff 
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sorry to say but i might  cancel the map i payed two people real money to do work for me  6 mouths ago
still have  not got the rest of the work from them and it was a lot of major stuff for my map so i pm'ed them both if no reply soon i will probably  cancel the map i work a full time job dont have time to do mapping so sorry to every 1 waiting on this map
i  cant do it all my self and still have time for real life stuff



 :'(
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broken avatar :(
Location: us
Date Registered: 22 September 2015
Last active: 9 days ago
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props to the_MadGammer


good news the_MadGammer stepped up and said he will do all the works for the in game store and the Easter egg i have to send him the  models  and some scripts  this is a big part of the map getting dun the map will get dun just relay slow
and i got someone helping me on the other 15 to 20 models that still have to go in game this is some of the work the other 2 where paid  to do i can still use someone that scripts pm  me if you can help
will add a vid soon on the new add i got help getting to  work
ty to the_MadGammer
Last Edit: January 02, 2017, 01:52:15 am by AllMoDs
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Date Registered: 22 September 2015
Last active: 9 days ago
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hoping to have this map dun soon now i got a lil help

 
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