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self.flame_damage_time = 0;if(randomint(100) > 50)
{
self thread special_zombie();
}special_zombie()
{
self thread _fx();
self waittill( "death" );
PlayFxOnTag( level._effect["dog_gib"], self, "tag_origin" );
}
_fx()
{
PlayFxOnTag( level._effect["dog_trail_fire"], self, "tag_origin" );
}PlayFxOnTag( level._effect["dog_trail_fire"], self, "tag_origin" );
...upon death the zombies will spawn an fx which will travel to the hole in the ceiling 


How to follow tutorial:
1. Get Drunk
2. Follow Tutorial
2. ......
2. Profit?!?
Tutorial is a little bit difficult to understand(likely for obvious reasons) but should do the trick, thanks for the contribution.