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Contact Support - Help Center Get help on the UGX Discord. Join it now!init_wardogs_disabler();
maps\_zombiemode::main();
init_wardogs_disabler()
{
//change to your perks names and remove / comment out unused perks
level.enabledPerks = [];
level.enabledPerks["specialty_armorvest"] = true; //Enable Juggernog
level.enabledPerks["specialty_quickrevive"] = true; //Enable Quick Revive
level.enabledPerks["specialty_rof"] = true; //Enable Double Tap 1.0
level.enabledPerks["specialty_fastreload"] = true; //Enable Speed Cola
level.enabledPerks["specialty_twoprimaries"] = true; //Enable Mule Kick
level.enabledPerks["specialty_bulletaccuracy"] = true; //Enable Deadshot Daiquiri
level.enabledPerks["specialty_longersprint"] = true; //Enable Stamin Up
level.enabledPerks["specialty_explosivedamage"] = true; //Enable PHD Flopper
level.enabledPerks["specialty_specialgrenade"] = true; //Enable Tombstone Soda
level.enabledPerks["specialty_bulletdamage"] = true; //Enable Double Tap 2.0
level.enabledPerks["specialty_shades"] = true; //Enable Whos Whos
level.enabledPerks["specialty_quieter"] = true; //Enable Electric Cherry
level.enabledPerks["specialty_ordinance"] = true; //Enable Vulture Aid
level.disableHint = "This perk has been disabled"; //dont change
}
if(!level.enabledPerks[perk])
{
self SetHintString(level.disableHint);
return;
}
//self thread turn_cola_off();
perk = self.script_noteworthy;
self SetHintString( &"ZOMBIE_FLAMES_UNAVAILABLE" );
self SetCursorHint( "HINT_NOICON" );
self UseTriggerRequireLookAt();
if(IsDefined(player.perk_hud) && player.perk_hud.size >= 4) //you can change 4 to amount of perks you want to limit
{
self PlaySound("deny");
continue;
}
if(player isThrowingGrenade())
{
wait .1;
continue;
}
hi i have been having problems with the whoswho perk sound i have been trying to get the whoswho sound working but its not working for me but i even try taking out the sound and put the sound back in but its still not working and if i put sound,vending_sfx,, in the builder do every thing i get over 1600 sfx sounds can u help...
and if i put sound,vending_sfx,, in the builder