UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_plaza

broken avatar :(
Created 5 years ago
by elithehaxer
0 Members and 1 Guest are viewing this topic.
697 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 22 November 2015
Last active: 1 year ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
elithehaxer's Groups
elithehaxer's Contact & Social Links
********************************************************************************
UNRECOVERABLE ERROR:
 ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_plaza.gsc'



Linker will now terminate.
********************************************************************************
and the script its reffering to

a good chunk of the code is from WARDOGSK93, xSanchez78, and Madgaz. i am pretty new to mapping and followed the guides pretty well... so i havent got a clue bout whats wrong

Code Snippet
Plaintext
#using scripts\codescripts\struct;
#using scripts\wardog\wardog_addon;
#using scripts\wardog\wardog_callback;
#using scripts\wardog\perk\_wardog_perk_hud;
#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;
#using scripts\zm\_zm_perk_banana_colada;
#using scripts\zm\_zm_perk_crusaders_ale;
#using scripts\zm\_zm_perk_madgaz_moonshine;
#using scripts\zm\_zm_perk_bull_ice_blast;
#using scripts\zm\_zm_perk_wunderfizz2;
#using scripts\zm\_zm_perk_electric_cherry;
#using scripts\zm\_zm_perk_widows_wine;
#using scripts\wardog\perk\_wardog_perk_phd;
#using scripts\wardog\perk\_wardog_perk_tombstone;
#using scripts\wardog\perk\_wardog_perk_vulture;
#using scripts\zm\_zm_perk_chugabud;
//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
wardog_addon::pre_init();

zm_usermap::main();
wardog_addon::init();
level.register_offhand_weapons_for_level_defaults_override = &offhand_weapon_overrride;
level._zombie_custom_add_weapons = &custom_add_weapons;
level.giveCustomCharacters = &giveCustomCharacters;
level._chugabud_post_respawn_override_func = &chugabud_post_respawn_func;
//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );
wardog_addon::post_init()

function usermap_test_zone_init()
{
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}
function offhand_weapon_overrride()
{
level.zombie_lethal_grenade_player_init = GetWeapon("frag_grenade");
level.zombie_melee_weapon_player_init = level.weaponBaseMelee;
level.zombie_equipment_player_init = undefined;

zm_utility::register_lethal_grenade_for_level("frag_grenade");
zm_utility::register_melee_weapon_for_level(level.weaponBaseMelee.name);
zm_utility::register_tactical_grenade_for_level("cymbal_monkey");
zm_utility::register_tactical_grenade_for_level("octobomb");
}

function giveCustomCharacters()
{
if(isdefined(level.hotjoin_player_setup) && [[level.hotjoin_player_setup]]("c_zom_farmgirl_viewhands" ))
return;

self DetachAll();
if(!isdefined(self.characterIndex))
self.characterIndex = zm_usermap::assign_lowest_unused_character_index();

self.favorite_wall_weapons_list = [];
self.talks_in_danger = false;

self SetCharacterBodyType(self.characterIndex);
self SetCharacterBodyStyle(0);
self SetCharacterHelmetStyle(0);

switch(self.characterIndex)
{
case 0:
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("frag_grenade");
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("bouncingbetty");
self.whos_who_shader = "c_zom_der_dempsey_mpc_fb";
break;

case 1:
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("870mcs");
self.whos_who_shader = "c_zom_der_nikolai_mpc_fb";
break;

case 3:
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("hk416");
self.whos_who_shader = "c_zom_der_takeo_mpc_fb";
break;

case 2:
self.talks_in_danger = true;
level.rich_sq_player = self;
level.sndRadioA = self;
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size ] = GetWeapon("pistol_standard");
self.whos_who_shader = "c_zom_der_richtofen_mpc_fb";
break;
}

self SetMoveSpeedScale(1);
self SetSprintDuration(4);
self SetSprintCooldown(0);

self thread zm_usermap::set_exert_id();
}

function chugabud_post_respawn_func( v_new_player_position )
{
weapon_powerup_array = [];
keys = GetArrayKeys(level.zombie_powerups);

for(i = 0; i < keys.size; i++)
{
if(isdefined(level._custom_powerups) && isdefined(level._custom_powerups[keys[i]]) && isdefined(level._custom_powerups[keys[i]].weapon_countdown))
weapon_powerup_array[weapon_powerup_array.size] = keys[i];
}

weapon_powerup = undefined;

if(isdefined(self.loadout))
{
for(i = 0; i < self.loadout.weapons.size; i++)
{
for(j = 0; j < weapon_powerup_array.size; j++)
{
if(self.loadout.weapons[i]["weapon"] == level.zombie_powerup_weapon[weapon_powerup_array[j]])
{
weapon_powerup = weapon_powerup_array[j];
break;
}
}
}
}
if(isdefined(weapon_powerup))
{
level thread zm_powerups::weapon_powerup_remove(self, weapon_powerup + "_time_over", weapon_powerup, false);

weapons = [];
index = 0;

for(i = 0; i < self.loadout.weapons.size; i++)
{
if(self.loadout.weapons[i]["weapon"] == level.zombie_powerup_weapon[weapon_powerup])
continue;

weapons[index] = self.loadout.weapons[i];
index++;
}

self.loadout.weapons = weapons;
if(isdefined(self._zombie_weapon_before_powerup) && isdefined(self._zombie_weapon_before_powerup[weapon_powerup]))
{
current_weapon = self._zombie_weapon_before_powerup[weapon_powerup];

for(i = 0; i < self.loadout.weapons.size; i++)
{
if(self.loadout.weapons[i]["weapon"] == current_weapon || self.loadout.weapons[i]["weapon"].altWeapon == current_weapon)
{
self.loadout.current_weapon = i;
break;
}
}
}
}
}
 

 
Loading ...