******************************************************************************** UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_plaza.gsc' Linker will now terminate. ******************************************************************************** and the script its reffering to a good chunk of the code is from WARDOGSK93, xSanchez78, and Madgaz. i am pretty new to mapping and followed the guides pretty well... so i havent got a clue bout whats wrong#using scripts\codescripts\struct; #using scripts\wardog\wardog_addon; #using scripts\wardog\wardog_callback; #using scripts\wardog\perk\_wardog_perk_hud; #using scripts\shared\array_shared; #using scripts\shared\callbacks_shared; #using scripts\shared\clientfield_shared; #using scripts\shared\compass; #using scripts\shared\exploder_shared; #using scripts\shared\flag_shared; #using scripts\shared\laststand_shared; #using scripts\shared\math_shared; #using scripts\shared\scene_shared; #using scripts\shared\util_shared; #insert scripts\shared\shared.gsh; #insert scripts\shared\version.gsh; #insert scripts\zm\_zm_utility.gsh; #using scripts\zm\_load; #using scripts\zm\_zm; #using scripts\zm\_zm_audio; #using scripts\zm\_zm_powerups; #using scripts\zm\_zm_utility; #using scripts\zm\_zm_weapons; #using scripts\zm\_zm_zonemgr; #using scripts\shared\ai\zombie_utility; //Perks #using scripts\zm\_zm_pack_a_punch; #using scripts\zm\_zm_pack_a_punch_util; #using scripts\zm\_zm_perk_additionalprimaryweapon; #using scripts\zm\_zm_perk_doubletap2; #using scripts\zm\_zm_perk_deadshot; #using scripts\zm\_zm_perk_juggernaut; #using scripts\zm\_zm_perk_quick_revive; #using scripts\zm\_zm_perk_sleight_of_hand; #using scripts\zm\_zm_perk_staminup; #using scripts\zm\_zm_perk_banana_colada; #using scripts\zm\_zm_perk_crusaders_ale; #using scripts\zm\_zm_perk_madgaz_moonshine; #using scripts\zm\_zm_perk_bull_ice_blast; #using scripts\zm\_zm_perk_wunderfizz2; #using scripts\zm\_zm_perk_electric_cherry; #using scripts\zm\_zm_perk_widows_wine; #using scripts\wardog\perk\_wardog_perk_phd; #using scripts\wardog\perk\_wardog_perk_tombstone; #using scripts\wardog\perk\_wardog_perk_vulture; #using scripts\zm\_zm_perk_chugabud; //Powerups #using scripts\zm\_zm_powerup_double_points; #using scripts\zm\_zm_powerup_carpenter; #using scripts\zm\_zm_powerup_fire_sale; #using scripts\zm\_zm_powerup_free_perk; #using scripts\zm\_zm_powerup_full_ammo; #using scripts\zm\_zm_powerup_insta_kill; #using scripts\zm\_zm_powerup_nuke; //#using scripts\zm\_zm_powerup_weapon_minigun; //Traps #using scripts\zm\_zm_trap_electric; #using scripts\zm\zm_usermap; //***************************************************************************** // MAIN //***************************************************************************** function main() { wardog_addon::pre_init(); zm_usermap::main(); wardog_addon::init(); level.register_offhand_weapons_for_level_defaults_override = &offhand_weapon_overrride; level._zombie_custom_add_weapons = &custom_add_weapons; level.giveCustomCharacters = &giveCustomCharacters; level._chugabud_post_respawn_override_func = &chugabud_post_respawn_func; //Setup the levels Zombie Zone Volumes level.zones = []; level.zone_manager_init_func =&usermap_test_zone_init; init_zones[0] = "start_zone"; level thread zm_zonemgr::manage_zones( init_zones ); wardog_addon::post_init() function usermap_test_zone_init() { level flag::init( "always_on" ); level flag::set( "always_on" ); } function custom_add_weapons() { zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1); } function offhand_weapon_overrride() { level.zombie_lethal_grenade_player_init = GetWeapon("frag_grenade"); level.zombie_melee_weapon_player_init = level.weaponBaseMelee; level.zombie_equipment_player_init = undefined; zm_utility::register_lethal_grenade_for_level("frag_grenade"); zm_utility::register_melee_weapon_for_level(level.weaponBaseMelee.name); zm_utility::register_tactical_grenade_for_level("cymbal_monkey"); zm_utility::register_tactical_grenade_for_level("octobomb"); } function giveCustomCharacters() { if(isdefined(level.hotjoin_player_setup) && [[level.hotjoin_player_setup]]("c_zom_farmgirl_viewhands" )) return; self DetachAll(); if(!isdefined(self.characterIndex)) self.characterIndex = zm_usermap::assign_lowest_unused_character_index(); self.favorite_wall_weapons_list = []; self.talks_in_danger = false; self SetCharacterBodyType(self.characterIndex); self SetCharacterBodyStyle(0); self SetCharacterHelmetStyle(0); switch(self.characterIndex) { case 0: self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("frag_grenade"); self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("bouncingbetty"); self.whos_who_shader = "c_zom_der_dempsey_mpc_fb"; break; case 1: self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("870mcs"); self.whos_who_shader = "c_zom_der_nikolai_mpc_fb"; break; case 3: self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("hk416"); self.whos_who_shader = "c_zom_der_takeo_mpc_fb"; break; case 2: self.talks_in_danger = true; level.rich_sq_player = self; level.sndRadioA = self; self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size ] = GetWeapon("pistol_standard"); self.whos_who_shader = "c_zom_der_richtofen_mpc_fb"; break; } self SetMoveSpeedScale(1); self SetSprintDuration(4); self SetSprintCooldown(0); self thread zm_usermap::set_exert_id(); } function chugabud_post_respawn_func( v_new_player_position ) { weapon_powerup_array = []; keys = GetArrayKeys(level.zombie_powerups); for(i = 0; i < keys.size; i++) { if(isdefined(level._custom_powerups) && isdefined(level._custom_powerups[keys[i]]) && isdefined(level._custom_powerups[keys[i]].weapon_countdown)) weapon_powerup_array[weapon_powerup_array.size] = keys[i]; } weapon_powerup = undefined; if(isdefined(self.loadout)) { for(i = 0; i < self.loadout.weapons.size; i++) { for(j = 0; j < weapon_powerup_array.size; j++) { if(self.loadout.weapons[i]["weapon"] == level.zombie_powerup_weapon[weapon_powerup_array[j]]) { weapon_powerup = weapon_powerup_array[j]; break; } } } } if(isdefined(weapon_powerup)) { level thread zm_powerups::weapon_powerup_remove(self, weapon_powerup + "_time_over", weapon_powerup, false); weapons = []; index = 0; for(i = 0; i < self.loadout.weapons.size; i++) { if(self.loadout.weapons[i]["weapon"] == level.zombie_powerup_weapon[weapon_powerup]) continue; weapons[index] = self.loadout.weapons[i]; index++; } self.loadout.weapons = weapons; if(isdefined(self._zombie_weapon_before_powerup) && isdefined(self._zombie_weapon_before_powerup[weapon_powerup])) { current_weapon = self._zombie_weapon_before_powerup[weapon_powerup]; for(i = 0; i < self.loadout.weapons.size; i++) { if(self.loadout.weapons[i]["weapon"] == current_weapon || self.loadout.weapons[i]["weapon"].altWeapon == current_weapon) { self.loadout.current_weapon = i; break; } } } } }