Amusing you can add a iprintlnbold("power is on"); after the flag wait and it prints, and add one in the loop for each struct and it prints the origins of these structs, then:
Do you have the fx in your zone file? Have you tried using the string instead of the level var?
Did you verify these fx work and show up in radiant?
Amusing you can add a iprintlnbold("power is on"); after the flag wait and it prints, and add one in the loop for each struct and it prints the origins of these structs, then:
Do you have the fx in your zone file? Have you tried using the string instead of the level var?
Did you verify these fx work and show up in radiant?
Before trying this script I placed the fx in the map and it worked fine in Radiant and the game. What do you mean by having the fx in the zone file? Double Post Merge: November 01, 2016, 09:53:09 pmNevermind, I browsed some of the built in zone files and figured it out. I added this to the end of the zone file
Thanks for pointing this out!
Last Edit: November 01, 2016, 09:53:09 pm by ZigorPowered