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Contact Support - Help Center Get help on the UGX Discord. Join it now!while(1)
{
zombies = GetAISpeciesArray("axis", "all");
foreach(zombie in zombies)
/*Idk if you need the zombie there -->*/ zombie zombie_utility::ai_calculate_health(round_number); //change round number to a number
}
#using scripts\shared\ai\zombie_utility;
Yea, I was afraid that the zombies might have a fixed health this way. Hopefully the riser thing works
Maybe try my way? the function it comes from does all the calculations so it might increase the health per round. Also, taking it out of the while loop might make it work if it doesn't work with the loop