Let he who has not sinned cast the first stone.
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
don tuse the else-statement here, the if-statement was allready true so it wont execute the code under the else-statement
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So all I did was take out the else statement, but nothing changed in the game. The zombies still always go to the POI even after I leave the trigger.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
doing this will break on co-op
everyone will be safe as long as one person is in the POI
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Is it possible to have it so that every player in the game has to hit a trigger?
Like I said before it's probably a lot easier just to make the trig a trigger_use, I have it working fine this way. This is the exact script I'm using with only minor changes to take out some of my checks.
Also this is just a proof of concept script that I made, so you should think about a way to limit this so players can't just keep using it over and over again. The cooldown in the script really should be called "poi active time" or something like that, because cooldown makes more sense to be the time after the poi expires, and before it can be triggered again. You can use a simple wait(time) or some other check. Here's a short vid demonstrating how I'm using it with the script I provided you.
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
does the variable still exist in bo3?
if it does you could just do something like this
this can also be done with a volume instead of a trigger
PS:this is a quick example you want to do other checks before setting the .ignoreme variable such as if the player is in laststand because if you dont its possible they would become a target if they are downed and not in the trigger zone