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Contact Support - Help Center Get help on the UGX Discord. Join it now!function init()
{
level.trigcompleted = 0
level.trigneed = 1 // NUMERO DE TRIGGERS COMPLETOS
level thread interact1()
}
{
trig_1 = GetEnt("interactrigger1", "targetname");
trig_1 SetHintString("Manten pulsado [ F ] para rezar al dios Jason");
trig_1 SetCursorHint("HINT_NOICON");
while(1)
{
trig_1 waittill("trigger", player);
SetHintString("Jason esta contento contigo, ten tu recompensa"); // Not Needed
level.trigcompleted++;
thread interaction(players);
break;
}
function shootables_done(player)
{
while(1)
{
if( level.trigcompleted >= level.trigneed)
{
// if (done) complete; "the code of system"
self.zombie_cost = 1000;
}
break;
}
function init()
{
level.trigcompleted = 0;
level.trigneed = 1; // NUMERO DE TRIGGERS COMPLETOS
level thread interact1();
}
function shootable_1()
{
trig_1 = GetEnt("interactrigger1", "targetname");
trig_1 SetHintString("Manten pulsado [ F ] para rezar al dios Jason");
trig_1 SetCursorHint("HINT_NOICON");
while(1)
{
trig_1 waittill("trigger", player);
SetHintString("Jason esta contento contigo, ten tu recompensa"); // Not Needed
level.trigcompleted++;
thread shootables_done(player);
break;
}
}
function shootables_done(player)
{
while(1)
{
if( level.trigcompleted >= level.trigneed)
{
// if (done) complete; "the code of system"
self.zombie_cost = 1000;
}
break;
}
}