UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Dying in the fire and teleporting without dying

POLL
broken avatar :(
Created 10 years ago
by pedrehitor
0 Members and 1 Guest are viewing this topic.
1,990 views

Poll

Question: what is my dog's name?

tom
0 (0%)
zeta
2 (100%)

Total Members Voted: 2

broken avatar :(
×
broken avatar :(
Location: es
Date Registered: 29 January 2013
Last active: 4 years ago
Posts
43
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
pedrehitor's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
pedrehitor's Contact & Social LinkspedrehitorpedrehitorPedrehitor74
Die in the fire and teleport at the beginning of the map without dying, I'm making a map and I want to put a parkour and I want a player not to pass the parkour to fall to the fire and instead of to die that teletransporte to the beginning of the map as in the map of Minecraft v1.2, thank you very much that me can help
broken avatar :(
×
broken avatar :(
Location: nzChristchurch
Date Registered: 8 June 2014
Last active: 8 years ago
Posts
77
Respect
Forum Rank
Rotting Walker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Can I do this?
Signature
×
IDontEvenKnow's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Put a trigger_touch where the player is going to fall, give it whatever you want then in your code put something like

Code Snippet
Plaintext
Trigger GetEnt("TeleTrigger","targetname");
Struct GetEnt("TeleStruct","targetname");
Trigger waittill("triggered", who");
who ForceTeleport(Struct.Origin);

 
Loading ...