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Contact Support - Help Center Get help on the UGX Discord. Join it now!After reading this part "Using caulk is fine it just may be that the room is engulfed (not bordered but a solid brush) by a texture that the player is not meant to be inside (opposite is volume, trigger, etc). I thought this could be the case as when looking through caulk, models on and walls on the other sides flash in a similar way that yours do."
I checked around my map and I have a skybox (hollowed), sky texture box (hollow), 60 or die (filled in), caulk (forgot if I do or not but if I do, it's filled in), and multiple filled in volumes. Could it be any of those?
watch this vid: http://www.youtube.com/watch?v=kI2rfkgzt_w