

Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!The way around this is to do it in script and calling something like this:
player SetClientUIVisibilityFlag( "hud_visible", 0 );
But make sure its called after the player's hud is displayed or it does nothing.
self SetClientUIVisibilityFlag( "hud_visible", 0 );
//first I hide all hud elements that have been created
self SetClientUIVisibilityFlag( "hud_visible", 0 );
//then I can 'draw' my own hud
level.round_count = level drawValue(2, 69, level.round_number, "LEFT", "BOTTOM", 0, 0, 1, (1, 1, 1), true) //you would have to update the value but this is just an example anyways
function drawValue(fontSize, sorts, value, align, relative, x, y, alpha, color, all = false)
{
if(all == true) //you can also do if(all) or if(all == 1)
uiElement = level hud::createServerFontString("default", fontSize);
else
uiElement = self hud::createFontString("default", fontSize);
uiElement hud::setPoint(align, relative, x, y);
uiElement setvalue(value);
uiElement.sort = sorts;
uiElement.hidewheninmenu = true;
uiElement.alpha = alpha;
uiElement.color = color;
return uiElement;
}
self SetClientUIVisibilityFlag( "hud_visible", 1 ); //0 - hide, 1 - show