UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Buried/Origins Style Headshots (hat / helmet will fly off after headshot)

broken avatar :(
Created 1 year ago
by gympie6
0 Members and 1 Guest are viewing this topic.
372 views
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 20 September 2013
Last active: 9 days ago
Posts
575
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
No code is bug free
Signature
My published cod maps:

Subzero
Djinncaves
Enclosed (a.k.a baconcube)
Bayern
Snowblind
Furtrelock

Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
×
gympie6's Groups
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
This tutorial is original written by Bamskater33 aka Jei9363!
go to your _zombiemode_spawner.gsc

find
zombie_head_gib( attacker )
go to
if(isdefined(self.hatmodel))
add:
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel(self.hatmodel);
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) ); //adjust to your hatmodel 3000 - 5000
self.hatmodel_launch thread timed_delete(5);
add to bottom of script
timed_delete(time)
{
    wait time;
    self delete();
}
hatmodels are attached in character/ char_ger_honorguard_zombies and char_ger_honorguard_zombies2
self.hatmodel = "your_model";
self attach(self.hatmodel, "", true);
go in asset viewer, look at the char_ models and pick out a fabulous hat for your zombie!
add to bottom
precacheModel("your_model");
add:
xmodel,your_model
to mod.csv
<31
broken avatar :(
×
broken avatar :(
Location: arBuenos Aires
Date Registered: 1 July 2019
Last active: 3 hours ago
Posts
75
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
kielrgz's Groups
kielrgz's Contact & Social Links
This tutorial is original written by Bamskater33 aka Jei9363!
go to your _zombiemode_spawner.gsc

find
zombie_head_gib( attacker )
go to
if(isdefined(self.hatmodel))
add:
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel(self.hatmodel);
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) ); //adjust to your hatmodel 3000 - 5000
self.hatmodel_launch thread timed_delete(5);
add to bottom of script
timed_delete(time)
{
    wait time;
    self delete();
}
hatmodels are attached in character/ char_ger_honorguard_zombies and char_ger_honorguard_zombies2
self.hatmodel = "your_model";
self attach(self.hatmodel, "", true);
go in asset viewer, look at the char_ models and pick out a fabulous hat for your zombie!
add to bottom
precacheModel("your_model");
add:
xmodel,your_model
to mod.csv

very good bro. You would have to upload the zombies of origins for cod waw since they are not there. or the Templars who are great! If you have more tutorials I would love to see them! regards!
incidentally I will ask you if you can upload the one on how to revive colleagues in coop since my scripts fail in that.
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 20 September 2013
Last active: 9 days ago
Posts
575
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
No code is bug free
×
gympie6's Groups
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
very good bro. You would have to upload the zombies of origins for cod waw since they are not there. or the Templars who are great! If you have more tutorials I would love to see them! regards!
incidentally I will ask you if you can upload the one on how to revive colleagues in coop since my scripts fail in that.
Hi @kielrgz ,

On your first question you have to ask the uploader Shippuden about this. Otherwise you can also join the UGX discord server because he posted the link there.

On your second question I am afraid to say that you have a bug in your mod.
You're copying it since I think your first release the same bug to your next maps over and over which means the bug is in every map?

I thought the first time I heard about this that my perks were causing this.
Me and my buddies tested this multiple times and found out there was nothing wrong.
Then I remember you also had this issue since the use of Harry's perks, so what I want to say is that you should ask help to solve the issue or fix it yourself.
I also don't have that much time to dig in your mod and test the changes multiple times.

I think it's better to ask people on the UGX discord server for help. :(
Once upon a time I looked at it to see what was going wrong and it noticed your code is stuck somewhere.
Last Edit: August 07, 2021, 10:08:20 am by gympie6

 
Loading ...