Please help me what I need, how to make voice dialogues happen as on the "der riese" map when activating traps, and after recharging them, I have all the scripts from the "der riese" map in mapname.gsc, but I don't know how to implement it in practice
I quote:
when activating a trap in the laboratory, "energy is redirected to the laboratory," then after completing its operation and recharging, an audible signal is heard and a voice dialogue also occurs - "the trap in the laboratory is activated," and the same is the same for the other two traps, in the warehouse and on the bridge