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Contact Support - Help Center Get help on the UGX Discord. Join it now!targetname fx_struct
script_noteworthy NAME_CACHE_FX
main ()
{
level._effect["NAME_CACHE_FX"] = loadfx( "LOCATION_FX" );
level._effect["fx_mp_smoke_thick_indoor"] = loadfx("maps/zombie/fx_mp_smoke_thick_indoor");
level._effect["fx_mp_smoke_amb_indoor_misty"] = loadfx("maps/zombie/fx_zombie_theater_smoke_amb_indoor");
maps\_zombiemode::main();
fx_struct = getstructarray( "fx_struct", "targetname" );
array_thread(fx_struct_think, ::fx_struct_think);
fx_struct_think()
{
self.tag_origin = spawn("script_model", self.origin);
self.tag_origin setmodel("tag_origin");
self.tag_origin.angles = self.angles;
playfxontag(level._effect[self.script_noteworthy], self.tag_origin, "tag_origin");
}
fx,maps\zombie\fx_mp_smoke_thick_indoor
fx,maps\zombie\fx_zombie_theater_smoke_amb_indoor
fx_struct = getstructarray( "fx_struct", "targetname" );
array_thread(killhouse_struct, ::fx_struct_think);
fx_struct = getstructarray( "fx_struct", "targetname" );
array_thread(fx_struct, ::fx_struct_think);
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |