Call of Duty: Black Ops 1 => Tutorial Desk => Scripting => Topic started by: shippuden1592 on August 03, 2022, 05:56:33 pm
Title: FX Tutorial
Post by: shippuden1592 on August 03, 2022, 05:56:33 pm
1.-Open your map and create script_structs where you want the fx to appear. Now add these kvps: NAME_CACHE_FX: It is the name of your loaded FX.
2.-Open your zombie_mapname.gsc and below under of: Add your fx like this: Examples: In your zombie_mapname_fx.gsc file there are some fx loaded, if you want to use one of them it is no longer necessary to add it. you have to look for this line: under it add this: at the end of the .gsc add this: 3.-In your mod.csv add the fx you used: Example:
Title: Re: FX Tutorial
Post by: Klaudeh on September 27, 2023, 01:04:45 pm
Hi Shippuden! i was trying to use this code in a map and it worked! Thanks for the help with the fx's, but there was a little error in the array_thread part, is something simple but i leave it here if someone else want to try this (Btw i tried the code in World at War and works just fine ;))
In this part of the code:
It should be:
And that is!
Title: Re: FX Tutorial
Post by: Box Map ELITE #1 on December 01, 2023, 01:44:08 am