He tried to make the zombies are directed to the point of Gersch but the zombies just follow me to my...
I do not want to use a "create_zombie_point_of_interest" because I do not want the boss also go.
This is the code I use:
zombie_black_hole( black_hole, ent_trigger, player ) { self endon( "death" ); if( !IsDefined( self ) || !IsAlive( self ) ) return; if( ( IsDefined( self.in_the_ground ) && self.in_the_ground ) || ( IsDefined( self.is_traversing ) && self.is_traversing ) ) return; if( IsDefined( self.is_gersh ) && self.is_gersh ) { self thread black_hole_damage( ent_trigger, player ); return; } self.is_gersh = true; if( self.has_legs ) { switch( self.zombie_move_speed ) { case "walk": case "run": var = randomintrange(1, 3); self set_run_anim( "run" + var ); self.run_combatanim = level._zombie_black_hole[ self.animname ][ "run" + var ]; break; case "sprint": var = randomintrange(1, 3); self set_run_anim( "sprint" + var ); self.run_combatanim = level._zombie_black_hole[ self.animname ][ "sprint" + var ]; break; } } else { var = randomintrange(1, 3); self set_run_anim( "sprint" + var ); self.run_combatanim = level._crawl_black_hole[ "zombie" ][ "sprint" + var ]; self.crouchRunAnim = level._crawl_black_hole[ "zombie" ][ "sprint" + var]; self.crouchrun_combatanim = level._crawl_black_hole[ "zombie" ][ "sprint" + var ]; } self SetGoalPos( black_hole.origin ); }
Is there any way to do this???
In advance thanks for the help