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vehicle paths

HOT
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Created 11 years ago
by jjbradman
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drago
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ok i used ugx airstrike tut to make a a chopper path but first of all the chopper isnt oriented correctly in- game and after it finishes its travel it comes to the beginning position but in vertical way  i mean like crashed :L also can someone instruct me to make a script so the clipping the choppers has follow the same way as the chooper :) thanks
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I would delete the chopper entity when it reaches its target.
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drago
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its supposeb to be like the zipline so you can use it multiple times o.O
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its supposeb to be like the zipline so you can use it multiple times o.O
make sure you have a valid vehicle and the paths are oriented correctly. Then in script you'll have to trigger the plane to start when you trigger whatever for the chopper, it comes, then flies away until triggered again.
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make sure you have a valid vehicle and the paths are oriented correctly. Then in script you'll have to trigger the plane to start when you trigger whatever for the chopper, it comes, then flies away until triggered again.

thanks i fixed it :D the last thing i need to do is to attach the chlipping the chopper has :/ can someone help me?
Last Edit: September 21, 2013, 12:59:49 am by jjbradman
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thanks i fixed it :D the last thing i need to do is to attach the chlipping the chopper has :/ can someone help me?
Link the script_brushmodel to da choppah.
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as easy as that? o.O i dont have to do any scripting? :o
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as easy as that? o.O i dont have to do any scripting? :o
You can do vehicles completely in radiant but when making advanced scripted events its much more manageable to do it by script, especially for zombiemode.
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as easy as that? o.O i dont have to do any scripting? :o
You have to
Make a script_brushmodel
targetname it
in script link it to da choppah
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yeah i understood but i dont need to make changes to de script? :DDD
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yeah i understood but i dont need to make changes to de script? :DDD
YOU HAVE TO. until you made a collmap to da choppah.
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so if i make a collmap i dont need to edit the script? .-.
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so if i make a collmap i dont need to edit the script? .-.
correct
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okey i think i need a tut on how to make a collmap :derp:  :lol: i made my clip map and deleted da chopa! and placed it in collmaps folder with same name as the model.... now it didnt gave collision to my model o.O
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okey i think i need a tut on how to make a collmap :derp:  :lol: i made my clip map and deleted da chopa! and placed it in collmaps folder with same name as the model.... now it didnt gave collision to my model o.O
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Creating_Collmaps_for_Models
here

 
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