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using notetracks in .gsc script

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Created 10 years ago
by BluntStuffy
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Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
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I want to use notetracks to trigger FX on animations.. I kindoff know how this works ( i think ).
When i call an animation like this:

Code Snippet
Plaintext
Self AnimScripted( <notify>, <origin>, <angles>, <animation> );
self animscripted("jump_amin", self.origin, self.angles, %ai_zombie_jump_up );


I should be able to do

Code Snippet
Plaintext
 self waittill( "jump_anim", "notetrack_name");

Right?

But now i want to do this for the run-anim assigned to the zombie's, and i dont know the notify they use for this..
Does anybody know where i can find this, because i've been looking for it but can't find anything..
Or should i do this another way?

Any help would be appreciated !

 
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