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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
//Multi-Area Script by JR-Imagine
//Including needed files
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
#include maps\_zombiemode_zone_manager;
#include maps\dlc3_code;
//Initiating the area selection
init()
{
thread spawn_area1();
}
spawn_area1()
{
//Activate the Area 1 zone
zones = [];
zones[ zones.size ] = "zone_area1";
level.DLC3.initialZones = zones;
//Define the spawnpoints
spawn0 = getEnt ("area1_spawn0", "targetname");
spawn1 = getEnt ("area1_spawn1", "targetname");
spawn2 = getEnt ("area1_spawn2", "targetname");
spawn3 = getEnt ("area1_spawn3", "targetname");
//Spawn the players at their respective spawnpoints
players = getPlayers();
players[0] SetOrigin(spawn0.origin);
players[0] SetPlayerAngles( spawn0.angles );
players[1] SetOrigin(spawn1.origin);
players[1] SetPlayerAngles( spawn1.angles );
players[2] SetOrigin(spawn2.origin);
players[2] SetPlayerAngles( spawn2.angles );
players[3] SetOrigin(spawn3.origin);
players[3] SetPlayerAngles( spawn3.angles );
}
spawn_area2()
{
//Activate the Area 2 zone
zones = [];
zones[ zones.size ] = "zone_area2";
level.DLC3.initialZones = zones;
//Define the spawnpoints
spawn0 = getEnt ("area2_spawn0", "targetname");
spawn1 = getEnt ("area2_spawn1", "targetname");
spawn2 = getEnt ("area2_spawn2", "targetname");
spawn3 = getEnt ("area2_spawn3", "targetname");
//Spawn the players at their respective spawnpoints
players = getPlayers();
players[0] SetOrigin(spawn0.origin);
players[0] SetPlayerAngles( spawn0.angles );
players[1] SetOrigin(spawn1.origin);
players[1] SetPlayerAngles( spawn1.angles );
players[2] SetOrigin(spawn2.origin);
players[2] SetPlayerAngles( spawn2.angles );
players[3] SetOrigin(spawn3.origin);
players[3] SetPlayerAngles( spawn3.angles );
}
maps\_zombiemode::main();
maps\areas::init();
maps\_zombiemode::main();
maps\areas::init();

![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |