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[User Tutorial] Custom powerup(Speed, Unlimited ammo and God)

HOT
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Created 12 years ago
by KDXDARK
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So what do the power ups look like?
The model of the powerup?

Bottle= Speed
Bomb= Unlimited ammo
Brain= God
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So does this work now?
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So does this work now?
its always worked, you can use this tutorial to make your own powerups. its a template you can use.
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If I knew how to make my own custom perks would be great but don't know how to
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If I knew how to make my own custom perks would be great but don't know how to
That's a conceptual skill, not a tutorial skill :)
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If I knew how to make my own custom perks would be great but don't know how to
lol theres a tutorial here, open it up and figure out how it works :P
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Do I just change the xmodel of each power up to make a different model show when the power up is there?

Is there a way to make my own custom power up model?

How would I goin about adding the little picture in middle at the bottom like x2?
Last Edit: October 03, 2012, 10:25:49 pm by Chunkdogg9
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Do I just change the xmodel of each power up to make a different model show when the power up is there?

Is there a way to make my own custom power up model?

How would I goin about adding the little picture in middle at the bottom like x2?
if you look here:
Code Snippet
Plaintext
	// Random Drops
add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", "misc/fx_zombie_mini_nuke" );
// add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", "misc/fx_zombie_mini_nuke_hotness" );
add_zombie_powerup( "insta_kill", "zombie_skull", &"ZOMBIE_POWERUP_INSTA_KILL" );
add_zombie_powerup( "double_points","zombie_x2_icon", &"ZOMBIE_POWERUP_DOUBLE_POINTS" );
add_zombie_powerup( "full_ammo",  "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO");
add_zombie_powerup( "carpenter",  "zombie_carpenter", &"ZOMBIE_POWERUP_MAX_AMMO");
in _zombiemode_powerups you can see all the powerups, all you need to do is copy the line and redo it to fit your powerup, heres an example
Code Snippet
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	// Random Drops
add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", "misc/fx_zombie_mini_nuke" );
// add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", "misc/fx_zombie_mini_nuke_hotness" );
add_zombie_powerup( "insta_kill", "zombie_skull", &"ZOMBIE_POWERUP_INSTA_KILL" );
add_zombie_powerup( "double_points","zombie_x2_icon", &"ZOMBIE_POWERUP_DOUBLE_POINTS" );
add_zombie_powerup( "full_ammo",  "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO");
add_zombie_powerup( "carpenter",  "zombie_carpenter", &"ZOMBIE_POWERUP_MAX_AMMO");
        add_zombie_powerup( "infinite_ammo",  "zombie_teddybear", "Infinite Ammo");
the model for the powerup is "zombie_teddybear" and the name of the powerup is "infinite_ammo"
to add the shader look for "shader_2x" and use the two lines there as reference on how to make yours, that is not all you need to do though. Look through the code and see what does what, Darklegion's tutorial GSC might have the shader code in it that you can look at to see what he added, hope this helps a little.
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This tutorial does work

worked first start but couldnt see the models just the shinney glow

for some reason i had to add the xmodels in my fast file  mod csv to get them to show up in game but i think thats a issue on my end

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Very usefull good job :D

 
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