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{
for ( i = 0; i < level.zombie_powerup_array.size; i++ )
{
if ( level.zombie_powerup_array[i] == "full_ammo" )
{
level.zombie_powerup_index = i;
break;
}
}
level.zombie_vars["zombie_drop_item"] = 1;
level.powerup_drop_count = 0;
// Player Handling
players = get_players();
for (i = 0; i < players.size; i++)
{
if( players == GetPlayers()[0] )
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}
else if( players == GetPlayers()[1] )
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}
else if( players == GetPlayers()[2] )
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}
else if( players == GetPlayers()[3] )
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}
}
}


paypal.me/F3ARxReaper666![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
cache_back()
{
for ( i = 0; i < level.zombie_powerup_array.size; i++ )
{
if ( level.zombie_powerup_array[i] == "full_ammo" )
{
level.zombie_powerup_index = i;
break;
}
}
level.zombie_vars["zombie_drop_item"] = 1;
level.powerup_drop_count = 0;
// Player Handling
players = get_players();
for (i = 0; i < players.size; i++)
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(players[i].origin + (100, 0, 10));
}
}
did you want it to spawn a powerup at all players? if so id do this Code SnippetPlaintextcache_back()
{
for ( i = 0; i < level.zombie_powerup_array.size; i++ )
{
if ( level.zombie_powerup_array[i] == "full_ammo" )
{
level.zombie_powerup_index = i;
break;
}
}
level.zombie_vars["zombie_drop_item"] = 1;
level.powerup_drop_count = 0;
// Player Handling
players = get_players();
for (i = 0; i < players.size; i++)
{
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(players[i].origin + (100, 0, 10));
}
}
although im not sure if that would be messed up by the drop count stuff
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
cache_back()
{
for ( i = 0; i < level.zombie_powerup_array.size; i++ )
{
if ( level.zombie_powerup_array[i] == "full_ammo" )
{
level.zombie_powerup_index = i;
break;
}
}
level.zombie_vars["zombie_drop_item"] = 1;
level.powerup_drop_count = 0;
// Player Handling
wait( 1 );
level thread maps\_zombiemode_powerups::powerup_drop(self.origin + (100, 0, 10));
}



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
players = get_players();
Code SnippetPlaintextplayers = get_players();
