/* 1) include the entry at the very bottom of these instructions a blank gsc and rename the gsc rotate copy and paste under in your mapname gsc
include the rotate gsc in your mod /yourmapname /maps folder
2) for a single object make brush right click with it selected and make it a script brush model give it these kvps kvp
For multiple parts around a "fake center"
make all brushes for your moving piece
make another brush 8 by 8 square
place in the exact "fake" center of where you want all your brushes for whatever your making to rotate around
click only the (8 by 8) brush and select texture origin
with this origin brush(8 by 8) selected select the rest of the objects you want to rotate
right click and make a script brushmodel
click one part of it and give it these kvps (it will automatically give the kvps to the rest of the brushes that you made a script brush model at the same time
. (only 1)
*/ This is the rotate.gsc. I have no idea where it came from originally
/* post if you need help */
Last Edit: September 10, 2013, 04:32:09 am by codmoddd1234