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Contact Support - Help Center Get help on the UGX Discord. Join it now!and that was what someone told you to change In a comment ( don't coz it's irrelevent )
The point is still there. Read the code "you" just posted. It gets the closest player - determined by how long the path is to each player - it is "not" weighted and I'm yet to experience this issue "in game"
Think your mistaken due to misinfo - I've seen people say this but I assure you it - is - wrong
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
There has got to be some hidden code somewhere that makes it weighted though. I know that it for sure is.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
But there is lol, have you never seen any high round BO1 gameplay? Everyone uses the fact that zombies are more attracted to white player to their advantage. It is a known fact.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
You can do it in literally any corner... They are not in any actual glitch..
player = get_closest_valid_player( self.origin, self.ignore_player ); if( IsDefined( ignore_player ) )
{
for(i = 0; i < ignore_player.size; i++ )
{
players = array_remove( players, ignore_player[i] );
}
}![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
for (i = 0; i < near_zombies.size; i++)
{
if ( isdefined( near_zombies[i] ) && isalive( near_zombies[i] ) )
{
if ( isdefined( near_zombies[i].favoriteenemy ) && isdefined( self.favoriteenemy )
&& near_zombies[i].favoriteenemy == self.favoriteenemy )
{
if ( distancesquared( near_zombies[i].origin, self.favoriteenemy.origin ) < 225 * 225
&& distancesquared( near_zombies[i].origin, self.origin ) > 525 * 525)
{
same_enemy_count++;
}
}
}
}
if (same_enemy_count > 12)
{
self.ignore_player[self.ignore_player.size] = self.favoriteenemy;
}
for(i = 0; i < self.ignore_player.size; i++)
{
if( IsDefined( self.ignore_player[i] ) && IsDefined( self.ignore_player[i].ignore_counter ) && self.ignore_player[i].ignore_counter > 3 )
{
self.ignore_player[i].ignore_counter = 0;
self.ignore_player = array_remove( self.ignore_player, self.ignore_player[i] );
}
}
if( players.size > 1 )
{
for(i = 0; i < self.ignore_player.size; i++)
{
if( IsDefined( self.ignore_player[i] ) )
{
if( !IsDefined( self.ignore_player[i].ignore_counter ) )
self.ignore_player[i].ignore_counter = 0;
else
self.ignore_player[i].ignore_counter += 1;
}
}
}
if( !isDefined( player ) && !isDefined( zombie_poi ) )
{
self zombie_history( "find flesh -> can't find player, continue" );
if( IsDefined( self.ignore_player ) )
{
self.ignore_player = [];
}
wait( 1 );
continue;
}