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Contact Support - Help Center Get help on the UGX Discord. Join it now!weapon,sp/zombie_perk_bottle_ads
weapon,sp/zombie_perk_bottle_marathon
weapon,sp/zombie_perk_bottle_mule_kick
weapon,sp/zombie_perk_bottle_nuke
material,bo2_mtl_t6_wpn_zmb_perk_bottle_marathon
material,bo2_mtl_t6_wpn_zmb_perk_bottle_marathon_alpha
material,bo2_mtl_t6_wpn_zmb_perk_bottle_mule_kick
material,bo2_mtl_t6_wpn_zmb_perk_bottle_mule_kick_alpha
material,bo2_mtl_t6_wpn_zmb_perk_bottle_nuke
material,bo2_mtl_t6_wpn_zmb_perk_bottle_nuke_alpha
material,bo2_mtl_t6_wpn_zmb_perk_bottle_deadshot
material,bo2_mtl_t6_wpn_zmb_perk_bottle_ds_alpha
material,bo2_mtl_t6_wpn_zmb_perk_bottle_marathon
xmodel,bo2_t6_wpn_zmb_perk_bottle_deadshot_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_deadshot_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_marathon_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_marathon_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_mule_kick_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_mule_kick_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_nuke_world
xmodel,bo2_t6_wpn_zmb_perk_bottle_nuke_view
perk_give_bottle_begin( perk )
{
self DisableOffhandWeapons();
self DisableWeaponCycling();
self AllowLean( false );
self AllowAds( false );
self AllowSprint( false );
self AllowProne( false );
self AllowMelee( false );
wait( 0.05 );
if ( self GetStance() == "prone" )
{
self SetStance( "crouch" );
}
gun = self GetCurrentWeapon();
weapon = "";
switch( perk )
{
case "specialty_armorvest":
weapon = "zombie_perk_bottle_jugg";
break;
case "specialty_quickrevive":
weapon = "zombie_perk_bottle_revive";
break;
case "specialty_fastreload":
weapon = "zombie_perk_bottle_sleight";
break;
case "specialty_rof":
weapon = "zombie_perk_bottle_doubletap";
break;
case "specialty_detectexplosive":
weapon = "zombie_perk_bottle_nuke";
break;
case "specialty_longersprint":
weapon = "zombie_perk_bottle_marathon";
break;
case "specialty_extraammo":
weapon = "zombie_perk_bottle_mule_kick";
break;
case "specialty_bulletaccuracy":
weapon = "zombie_perk_bottle_ads";
break;
}
self GiveWeapon( weapon );
self SwitchToWeapon( weapon );
return gun;
}
perk_give_bottle_end( gun, perk )
{
assert( gun != "zombie_perk_bottle_doubletap" );
assert( gun != "zombie_perk_bottle_revive" );
assert( gun != "zombie_perk_bottle_jugg" );
assert( gun != "zombie_perk_bottle_sleight" );
assert( gun != "zombie_perk_bottle_nuke" );
assert( gun != "zombie_perk_bottle_marathon" );
assert( gun != "zombie_perk_bottle_mule_kick" );
assert( gun != "zombie_perk_bottle_ads" );
assert( gun != "syrette" );
self EnableOffhandWeapons();
self EnableWeaponCycling();
self AllowLean( true );
self AllowAds( true );
self AllowSprint( true );
self AllowProne( true );
self AllowMelee( true );
weapon = "";
switch( perk )
{
case "specialty_armorvest":
weapon = "zombie_perk_bottle_jugg";
break;
case "specialty_quickrevive":
weapon = "zombie_perk_bottle_revive";
break;
case "specialty_fastreload":
weapon = "zombie_perk_bottle_sleight";
break;
case "specialty_rof":
weapon = "zombie_perk_bottle_doubletap";
break;
case "specialty_detectexplosive":
weapon = "zombie_perk_bottle_nuke";
break;
case "specialty_longersprint":
weapon = "zombie_perk_bottle_marathon";
break;
case "specialty_extraammo":
weapon = "zombie_perk_bottle_mule_kick";
break;
case "specialty_bulletaccuracy":
weapon = "zombie_perk_bottle_ads";
break;
}
// TODO: race condition?
if ( self maps\_laststand::player_is_in_laststand() )
{
self TakeWeapon(weapon);
return;
}
if ( gun != "none" && gun != "mine_bouncing_betty" )
{
self SwitchToWeapon( gun );
}
else
{
// try to switch to first primary weapon
primaryWeapons = self GetWeaponsListPrimaries();
if( IsDefined( primaryWeapons ) && primaryWeapons.size > 0 )
{
self SwitchToWeapon( primaryWeapons[0] );
}
}
self TakeWeapon(weapon);
}
PrecacheItem( "zombie_perk_bottle_doubletap" );
PrecacheItem( "zombie_perk_bottle_jugg" );
PrecacheItem( "zombie_perk_bottle_revive" );
PrecacheItem( "zombie_perk_bottle_sleight" );
PrecacheItem( "zombie_perk_bottle_nuke" );
PrecacheItem( "zombie_perk_bottle_mule_kick" );
PrecacheItem( "zombie_perk_bottle_ads" );
PrecacheItem( "zombie_perk_bottle_marathon" );
PrecacheItem( "zombie_knuckle_crack" );
the perk botles are weapon files did you make those?
![]() | Has released one or more maps to the UGX-Mods community. |
any progress here? I'm trying the same too


also are you useing the ugx mod? if so when you build the mod for the ugx mod put it into that csv also or will not work 