UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

moving dyn_model with light - help

broken avatar :(
Created 11 years ago
by Deer2014
0 Members and 1 Guest are viewing this topic.
1,887 views
broken avatar :(
×
broken avatar :(
Location: hu
Date Registered: 20 July 2014
Last active: 6 months ago
Posts
89
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
Deer2014's Groups
Deer2014's Contact & Social Links
Hi guys,

I saw the dynamic lamp model in the Verrückt map. When I shot it the lamp model moving with the light (and glow effect).

Here's a video:
https://vid.me/sCG6

Is this a script?
I would like to do this, but I can't how to link the light entity... :(
Someone doing this before and can help me?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 6 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
Signature
×
MakeCents's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Hi guys,

I saw the dynamic lamp model in the Verrückt map. When I shot it the lamp model moving with the light (and glow effect).

Here's a video:
https://vid.me/sCG6

Is this a script?
I would like to do this, but I can't how to link the light entity... :(
Someone doing this before and can help me?

I've never tried it. I would assume, or I would start, buy doing your typical dynamic entity. But I would set the model to a tag_origin, or know a tag on the model already, and then play an fx on it. (playfxontag... )? If you can get a dyn ent...?
Edit: I wonder if you can make it a script_ent, and then script to get the ent, play the fx, and then change the class to a dyn ent...
Last Edit: June 26, 2015, 03:03:26 pm by MakeCents
broken avatar :(
×
broken avatar :(
Location: hu
Date Registered: 20 July 2014
Last active: 6 months ago
Posts
89
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
Deer2014's Groups
Deer2014's Contact & Social Links
I've never tried it. I would assume, or I would start, buy doing your typical dynamic entity. But I would set the model to a tag_origin, or know a tag on the model already, and then play an fx on it. (playfxontag... )? If you can get a dyn ent...?

Up to now I did this:

I have a
- dyn_model (lights_berlin_subway_hat_100)
- dyn_pointconstraint
- info_null
- rope

dyn_model KVPs:
Code Snippet
Plaintext
classname = dyn_model
model = lights_berlin_subway_hat_100
angles = 90 333.435 -26.5651
spawnflags = 16
targetname = auto4
origin -4 -4 -17

dyn_pointconstraint KVPs:
Code Snippet
Plaintext
target = auto4
classname = dyn_pointconstraint
origin -4 -4 -20

info_null KVPs:
Code Snippet
Plaintext
classname = info_null
targetname = auto3
target = auto4
origin = -4 -4 -12

rope KVPs:
Code Snippet
Plaintext
classname = rope
target = auto3
length_scale = 1
width = 1
material = techrope_powerlines
origin = -4 -4 28

I have no idea how to link to the light and the glowFX to move together...  :'(  :'(
I think it exceeds my knowledge.
Last Edit: June 27, 2015, 04:37:57 pm by Deer2014
broken avatar :(
×
broken avatar :(
Location: hu
Date Registered: 20 July 2014
Last active: 6 months ago
Posts
89
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
Deer2014's Groups
Deer2014's Contact & Social Links
I could not find anything to implementation.
I'm sad, very sad...  :'(  :'(
 

 
Loading ...