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Contact Support - Help Center Get help on the UGX Discord. Join it now!level thread teleporter_intro();level thread DLC3_threadCalls();teleporter_intro()
{
flag_wait( "all_players_spawned" );
wait( 0.25 );
players = get_players();
for ( i = 0; i < players.size; i++ )
{
wait (0.1);
players[i] SetTransported( 2 );
}
wait (0.1);
self SetTransported( 2 );
wait(0.05);
playsoundatposition( "evt_beam_fx_2d", (0,0,0) );
playsoundatposition( "evt_pad_cooldown_2d", (0,0,0) );
wait (0.1);
}
name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler
# Teleporter,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
evt_beam_fx_2d,,custom\beam_fx.wav,1,1,1,1,200,2000,,,,,,full_vol,,2d,,,,,,curve1,,,,,,curve3,,,,0.7,,,,100,250,0.7,0.35,,,,,40,80,0.25,1,
evt_pad_cooldown_2d,,custom\cooldown.wav,1,1,1,1,200,2000,,,,,,full_vol,,2d,,,,,,curve1,,,,,,curve3,,,,0.7,,,,100,250,0.7,0.35,,,,,40,80,0.25,1,
sound,kino_teleporter_intro,,all_sp


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