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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
//after the following in _loadout
else if( isDefined( level.use_zombie_heroes ) && level.use_zombie_heroes )
{
self.body_select = randomint(4);
if(isdefined(self.entity_num)){
self.body_select = level.bodys[self.entity_num];
}
switch( self.body_select)
{
case 0:
character\char_zomb_player_0::main();
self SetUp_Weapons("zombie_colt");
break;
case 1:
character\char_zomb_player_1::main();
self SetUp_Weapons("walther");
break;
case 2:
character\char_zomb_player_2::main();
self SetUp_Weapons("desert_eagle");
break;
case 3:
character\char_zomb_player_3::main();
self SetUp_Weapons("colt");
break;
}
level.bodys = [];
level.bodys[level.bodys.size] = 0;
level.bodys[level.bodys.size] = 1;
level.bodys[level.bodys.size] = 2;
level.bodys[level.bodys.size] = 3;
level.bodys = array_randomize(level.bodys);
SetUp_Weapons(weapon){
self GiveWeapon(weapon);
self.player_switchweapon = weapon;
self.last_stand_weapon = weapon;
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
self SetViewModel("the arms");
if( IsDefined( level.player_viewmodel ) )
{
self SetViewModel( level.player_viewmodel );
}

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Could you make this a proper tut MC? With the random hands included? Bam's one causes freezing, and YaPhil's one isn't compatible with it without extra scripting (which I have but not everyone does). I think it would be useful for people
level.bodys = [];
level.bodys[level.bodys.size] = 0;
level.bodys[level.bodys.size] = 1;
level.bodys[level.bodys.size] = 2;
level.bodys[level.bodys.size] = 3;
level.bodys = array_randomize(level.bodys);
add_weapon( "change weapon");
add_weapon( "change weapon");
add_weapon( "change weapon");
add_weapon( "colt");
PrecacheModel( "change arms" );
PrecacheModel( "change arms" );
PrecacheModel( "change arms" );
PrecacheModel( "change arms" );
else if( isDefined( level.use_zombie_heroes ) && level.use_zombie_heroes )
{
self.body_select = randomint(4);
if(isdefined(self.entity_num)){
self.body_select = level.bodys[self.entity_num];
}
switch( self.body_select)
{
case 0:
character\char_zomb_player_0::main();
// self SetUp_Weapons("change weapon");
// self SetViewModel("change arms");
break;
case 1:
character\char_zomb_player_1::main();
// self SetUp_Weapons("change weapon");
// self SetViewModel("change arms");
break;
case 2:
character\char_zomb_player_2::main();
// self SetUp_Weapons("change weapon");
// self SetViewModel("change arms");
break;
case 3:
character\char_zomb_player_3::main();
// self SetUp_Weapons("change weapon");
// self SetViewModel("change arms");
break;
}
SetUp_Weapons(weapon){
self GiveWeapon(weapon);
self.player_switchweapon = weapon;
self.last_stand_weapon = weapon;
}
if( IsDefined( level.player_viewmodel ) )
{
self SetViewModel( level.player_viewmodel );
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Nope it still gives me the same viewhand no matter what character i am playing as.
if( IsDefined( level.player_viewmodel ) )
{
self SetViewModel( level.player_viewmodel );
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
give_player_specific_viewmodel()
{
num = self.entity_num;
if(IsDefined(self.entity_num_randomized))
num = self.entity_num_randomized;
if(IsDefined(level.player_specific_viewmodels) && IsDefined(level.player_specific_viewmodels[num]))
{
self SetViewModel(level.player_specific_viewmodels[num]);
}
else if(IsDefined(level.player_viewmodel))
{
self SetViewModel(level.player_viewmodel);
}
}![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I would believe so. if this is from that tut, you would take all that tut stuff out. Or just comment it out to test.
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I took all the stuff out from the old tut and now it works perfectly, have yet to test it on coop, but when I do and I run into problems I will message you about it