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MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Hello, I have this hitmarker script which works perfectly. I was wondering if there would be a way to modify the script so a different style hitmarker shows when you get a kill that's different the regular hit. And maby even a different hitmarker when you get a headshot kill. Here's the script i'm using:
1) Make it attacker thread updateDamageFeedback(); 2) Add a parameter to updateDamageFeedback( cookies ) 3) in it place this: self.hud_damagefeedback setShader( cookies, 24, 48 ); 4) Call func by attacker thread updateDamageFeedback( "leshader" );
Do note: This may cause issues such as shooting at a normal ZM will then transform the shader to the special ZM shader. Suggestion duplicate the self.hud_damagefeedback to something else and then you can have a separate update thread for that shader.
Last Edit: December 18, 2014, 02:31:25 am by DidUknowiPwn