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Help with Harrys MOTD Mysterybox Pack V1.0.0

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Created 7 years ago
by whippytrout
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Location: usgeorgia
Date Registered: 24 April 2013
Last active: 8 months ago
Posts
560
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Zombie Enslaver
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Community Mapper
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whippytrout's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Hey guys I'm using Harry's Mystery box pack for my Alcatraz map but the MOTD boxes are all initially spawned as if they are usable. Only one is of course and it has the fire and light FX on it but the other locations appear like they are usable but they are not. This confuses players while playing because they think the box is in locations it is really not.

I did notice however if the box moves to a different location then leaves, that location then appears correctly as if the crate it gone. So my question is how can I make it where all the crate locations appear gone like they are supposed too? If there was a way to activate all the crates then deactivate them at the start of the game that might fix the issue.

Here is Harry's Mystery box script (its publicly released so its ok lol):

http://paste.md-5.net/pamakujosi.avrasm

Any help would be nice,

Thanks,

Whippy
Last Edit: December 21, 2016, 05:00:00 am by whippytrout

 
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