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script_firefx poltergeist
script_fxid large_ceiling_dust
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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Who know how make that?What need?
thread Each_puzzle(0,"doorrotate","door_a","Open door",0,"","door_slide_open","")
puzzle thread turn_piece(90);
puzzle thread turn_piece(0);
CheckFX(){
if(isdefined(self.script_fxid)){
self thread TimeFX(self.script_fxid,1);
}
if(isdefined(self.script_firefx)){
self thread TimeFX(self.script_firefx,1);
}
}