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Deleting door via script

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Created 12 years ago
by hiimachicken
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Location: gbScotland
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hi m8
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I have added 'DuaLVII' buildables to my map and I want a door with the targetname 'book2' to delete itself so that the player can pass through, i want this to happen after i have built the item

can anyone please help with this, thanks
Last Edit: August 30, 2014, 12:17:23 pm by hiimachicken
Marked as best answer by hiimachicken 12 years ago
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[UGX] Documentation Writer & Programmer
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(ง º ω º )ง u wont sum m8y?
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Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
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If there's multiples of it use this
model = getEntArray("book2", "targetname");
for( i = 0; i < models.size; i++ )
 model delete();

If it's only 1 entity
model = getEnt("book2", "targetname");
model delete();

Last Edit: August 29, 2014, 04:19:12 pm by DidUknowiPwn
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Location: gbScotland
Date Registered: 21 August 2014
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hi m8
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Thank you very much, this worked :D
broken avatar :(
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[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
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(ง º ω º )ง u wont sum m8y?
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DidUknowiPwn's Groups
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
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This user has access to the Black Ops 3 Modtools Alpha
Thank you very much, this worked :D
Mark topic as solved and np :p

 
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