Mr.Waddelboy22
Posts
70
Respect
11Add +1
Forum Rank
Rotting Walker
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!
So I ported the bo2 colt and the weapon file is called bo2_colt. I changes the stuff in _loadout.gsc but i spawn with no weapon and when i switch weapons i have the regulor colt. I followed ZK's tut on yt but it just dosent work. any help
else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" || level.script == "zombie_area" ) // CODER_MOD (Austin 5/4/08): zombiemode loadout setup
{
add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );
set_laststand_pistol( "zombie_colt" );
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");
level.campaign = "american";
return;
}
else if( IsSubStr( level.script, "intro_" ) ) // Support for the intro movies for the campaigns
{
return;
}
else if( level.script == "credits" )
{
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");
level.campaign = "american";
return;
}if( IsDefined( primaryWeapons ) && !isDefined( current_weapon ) )
{
for( i = 0; i < primaryWeapons.size; i++ )
{
if( primaryWeapons[i] == "zombie_colt" )
{
continue;
}weapon,sp/somethingfind this in loadout.gsc replace zombie_colt with your new starting weapon Code SnippetPlaintextelse if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" || level.script == "zombie_area" ) // CODER_MOD (Austin 5/4/08): zombiemode loadout setup
{
add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );
set_laststand_pistol( "zombie_colt" );
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");
level.campaign = "american";
return;
}
else if( IsSubStr( level.script, "intro_" ) ) // Support for the intro movies for the campaigns
{
return;
}
else if( level.script == "credits" )
{
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");
level.campaign = "american";
return;
}
also to fix the one weapon bug: change zombie_colt from _zombiemode_weapons to the name of your starting pistol Code SnippetPlaintextif( IsDefined( primaryWeapons ) && !isDefined( current_weapon ) )
{
for( i = 0; i < primaryWeapons.size; i++ )
{
if( primaryWeapons[i] == "zombie_colt" )
{
continue;
}
make sure you include your weapon in mod.csv Code SnippetPlaintextweapon,sp/something
