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Contact Support - Help Center Get help on the UGX Discord. Join it now!Well one of the first ways to do this is to just rename the folder, that way conflicts are avoided and you can create a solo button to launch the map(as the folder name and your maps .ff will be different). It doesn't fully convert it to a new name though. Which is where we come to generating a new mod, the only thing the already mapped button does on Mr.Hankey's script placer is it doesn't place the map files. So just create the mod with the name you want in the UGX Script Placer and then replace the map files for it with yours(renamed). Then you can copy over your scripts and whatever else you want, then compile like normal.
Ok, so you think the best way is to create a new map with the script placer, (with the launch button, etc.), then just copy/paste the contents of any files I have in my mods/mapname folder that have been customized into the new mods/mapname? will this transfer all my script modifications, or are there other files I would need to alter?
Anything you have edited will have to me moved/re-applied.