UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: FLUXtrance on July 02, 2013, 05:38:31 am

Title: Changing a Map Name
Post by: FLUXtrance on July 02, 2013, 05:38:31 am
Hey All, I apologize for the back to back posts. I have recently come to realize I have a really common map name for my newest map, and I would like to change it to something more original. What I DON'T want to do is change *most* of the file names properly, but miss one or two and run into some compile errors, or having my map flat-out not run. I remember doing this in the past with an older map, and running into some problems. Could one of you with experience in this recommend the best way to go about this? I already have some scripting done, so I'd prefer to keep my script files if possible (although if using a script placer with "already mapped" selected is the best way, I could make it work). Should I just rename all of my map files? If so, is there a list somewhere I could refer to? Thanks in advance!
Title: Re: Changing a Map Name
Post by: SajeOne on July 02, 2013, 06:12:44 am
Well one of the first ways to do this is to just rename the folder, that way conflicts are avoided and you can create a solo button to launch the map(as the folder name and your maps .ff will be different). It doesn't fully convert it to a new name though. Which is where we come to generating a new mod, the only thing the already mapped button does on Mr.Hankey's script placer is it doesn't place the map files. So just create the mod with the name you want in the UGX Script Placer and then replace the map files for it with yours(renamed). Then you can copy over your scripts and whatever else you want, then compile like normal.
Title: Re: Changing a Map Name
Post by: FLUXtrance on July 02, 2013, 06:41:05 am
Well one of the first ways to do this is to just rename the folder, that way conflicts are avoided and you can create a solo button to launch the map(as the folder name and your maps .ff will be different). It doesn't fully convert it to a new name though. Which is where we come to generating a new mod, the only thing the already mapped button does on Mr.Hankey's script placer is it doesn't place the map files. So just create the mod with the name you want in the UGX Script Placer and then replace the map files for it with yours(renamed). Then you can copy over your scripts and whatever else you want, then compile like normal.

Ok, so you think the best way is to create a new map with the script placer, (with the launch button, etc.), then just copy/paste the contents of any files I have in my mods/mapname folder that have been customized into the new mods/mapname? will this transfer all my script modifications, or are there other files I would need to alter?
Title: Re: Changing a Map Name
Post by: SajeOne on July 02, 2013, 06:41:58 am
Ok, so you think the best way is to create a new map with the script placer, (with the launch button, etc.), then just copy/paste the contents of any files I have in my mods/mapname folder that have been customized into the new mods/mapname? will this transfer all my script modifications, or are there other files I would need to alter?
Anything you have edited will have to me moved/re-applied.
Title: Re: Changing a Map Name
Post by: FLUXtrance on July 02, 2013, 06:51:59 am
Anything you have edited will have to me moved/re-applied.

Yeah, this is the difficult part. obviously I've made copies of any files I edited outside of the typical files and placed them in my mods/mapname folder. (_zombiemode, for example) and built mods around them. My concern is are there other files outside of the mods/mapname that I may have briefly edited that may be associated with my map that I don't know of. I would like to just replace all the files to be on the safe side. Also, will I need to, when copying all my original files/replacing new files, will I need to rename them? ie. Paradise.map > Bermuda.map?

Basically, will I need to re-name these, then replace the new files that are created?
http://gyazo.com/cfa321c60fb172b6cba1df165e314643.png (http://gyazo.com/cfa321c60fb172b6cba1df165e314643.png)