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Contact Support - Help Center Get help on the UGX Discord. Join it now!//Map by Lootje
main()
{
maps\mp\_load::main();
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar("g_speed" ,"190");
setdvar("dr_jumpers_speed" ,"1");
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
thread messages();
thread startdoor();
thread trap1();
thread trap2();
thread trap3();
thread trap4();
thread old();
thread sniper();
thread deagle();
}
messages()
{
wait 10;
iprintlnBold("^1Welcome to the Rainy");
wait 1;
}
startdoor()
{
lootje = getent("startdoor","targetname");
{
wait 15;
lootje moveZ(-400, 5);
iprintlnbold("^8Start door opened.");
wait 2;
}
}
trap1()
{
platform = getent("trap1", "targetname");
trig = getent("trig_trap1", "targetname");
trig SetHintString("^3Remove The Platforms")
trig waittill("trigger", player);
platform delete();
trig delete();
}
trap2()
{
platform = getent("trap2", "targetname");
trig = getent("trig_trap2", "targetname");
trig SetHintString("^2Remove The Platforms")
trig waittill("trigger", player);
platform delete();
trig delete();
}
trap3()
{
platform = getent("trap3", "targetname")
trig = getent("trig_trap3", "targetname")
trig SetHintString("^2Rotate The Platform")
trig waittill("trigger", player);
{
wait 0.01;
platform rotateYaw(1800 , 10)
wait 0.01;
}
trap4()
{
platform = getent("trap4", "targetname");
trig = getent("trig_trap4", "targetname");
trig SetHintString("^2Remove The Platforms")
trig waittill("trigger", player);
platform delete();
trig delete();
}
}
old()
{
level.old_trigger = getent ( "oldroom", "targetname");
level.sniper_trigger = getEnt("trig_sniper","targetname");
door = getent ( "actidoor", "targetname");
trig SetHintString("^5Old Room");
level.old_trigger waittill ( "trigger", player );
{
level.old_trigger delete();
level.sniper_trigger delete();
İprintlnBold("^8" + player.name + "^5 Entered The Old Room")
door moveZ (280, 2);
wait 1;
}
}
sniper()
{
level.sniper_trigger = getEnt("trig_sniper","targetname");
trig SetHintString("^5Sniper Room");
level.old_trigger = getEnt("oldroom","targetname");
level.teleactorigin = getEnt("sniper_activator", "targetname");
telejumporigin = getEnt("sniper_jumper", "targetname");
while(1)
{
level.sniper_trigger waittill("trigger", player);
if( !isDefined( level.sniper_trigger ) )
return;
if(level.firstenter==true)
{
level.old_trigger delete();
level.firstenter=false;
}
wait(0.05);
player SetOrigin( telejumporigin.origin );
player setplayerangles( telejumporigin.angles );
player TakeAllWeapons();
player GiveWeapon("m40a3_mp");
player GiveWeapon( "remington700_mp" );
player GiveMaxAmmo("m40a3_mp");
player GiveMaxAmmo( "remington700_mp" );
wait .05;
player SwitchToWeapon("m40a3_mp");
wait(0.05);
level.activ SetOrigin (level.teleactorigin.origin);
level.activ setplayerangles (level.teleactorigin.angles);
level.activ TakeAllWeapons();
level.activ GiveWeapon( "m40a3_mp" );
level.activ GiveWeapon( "remington700_mp" );
level.activ GiveMaxAmmo("m40a3_mp");
level.activ GiveMaxAmmo( "remington700_mp" );
wait .05;
level.activ SwitchToWeapon("m40a3_mp");
iPrintlnBold( " ^8" + player.name + " ^4 has entered the Sniper room^8!" );
wait(0.05);
player switchToWeapon( "m40a3_mp" );
level.activ SwitchToWeapon( "m40a3_mp" );
player waittill( "death" );
level.PlayerInRoom = false;
}
}
deagle()
{
level.deagle_trigger = getEnt("trig_deagle","targetname");
level.sniper_trigger = getEnt("trig_sniper","targetname");
trig SetHintString("^5Deagle Room");
level.old_trigger = getEnt("oldroom","targetname");
level.teleactorigin = getEnt("deagle_activator", "targetname");
telejumporigin = getEnt("deagle_jumper", "targetname");
while(1)
{
level.deagle_trigger waittill("trigger", player);
if( !isDefined( level.deagle_trigger ) )
return;
if(level.firstenter==true)
{
level.old_trigger delete();
level.sniper_trigger delete ();
level.firstenter=false;
}
wait(0.05);
player SetOrigin( telejumporigin.origin );
player setplayerangles( telejumporigin.angles );
player TakeAllWeapons();
player GiveWeapon("deserteagle_mp");
player GiveMaxAmmo("deserteagle_mp");
wait .05;
player SwitchToWeapon("deserteagle_mp");
wait(0.05);
level.activ SetOrigin (level.teleactorigin.origin);
level.activ setplayerangles (level.teleactorigin.angles);
level.activ TakeAllWeapons();
level.activ GiveWeapon( "deserteagle_mp" );
level.activ GiveMaxAmmo("deserteagle_mp");
wait .05;
level.activ SwitchToWeapon("deserteagle_mp");
iPrintlnBold( " ^8" + player.name + " ^4 has entered the Deagle room^8!" );
wait(0.05);
player switchToWeapon( "deserteagle_mp" );
level.activ SwitchToWeapon( "deserteagle_mp" );
player waittill( "death" );
level.PlayerInRoom = false;
}
}