UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

CAN YOU CHECK THİS CODE HAS ANY ERRORS ?

broken avatar :(
Created 9 years ago
by yekoma
0 Members and 1 Guest are viewing this topic.
1,411 views
broken avatar :(
×
broken avatar :(
Location: at
Date Registered: 2 June 2017
Last active: 6 years ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
yekoma's Groups
yekoma's Contact & Social Links
Code Snippet
Plaintext
//Map by Lootje


main()
{
 maps\mp\_load::main();
 
 game["allies"] = "marines";
 game["axis"] = "opfor";
 game["attackers"] = "axis";
 game["defenders"] = "allies";
 game["allies_soldiertype"] = "desert";
 game["axis_soldiertype"] = "desert";
 
setdvar("g_speed" ,"190");
setdvar("dr_jumpers_speed" ,"1");

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");

thread messages();
thread startdoor();
thread trap1();
thread trap2();
thread trap3();
thread trap4();
thread old();
thread sniper();
thread deagle();
 
 
}

messages()
{
wait 10;
iprintlnBold("^1Welcome to the Rainy");
wait 1;
}

startdoor()
{
lootje = getent("startdoor","targetname");
{
wait 15;
lootje moveZ(-400, 5);
iprintlnbold("^8Start door opened.");
wait 2;
}
}


trap1()
{
    platform = getent("trap1", "targetname");
trig = getent("trig_trap1", "targetname");
trig SetHintString("^3Remove The Platforms")
trig waittill("trigger", player);

platform delete();

trig delete();
}

trap2()
{
    platform = getent("trap2", "targetname");
trig = getent("trig_trap2", "targetname");
trig SetHintString("^2Remove The Platforms")
trig waittill("trigger", player);

platform delete();

trig delete();
}

trap3()
{
    platform = getent("trap3", "targetname")
trig = getent("trig_trap3", "targetname")
trig SetHintString("^2Rotate The Platform")
trig waittill("trigger", player);

{
wait 0.01;
platform rotateYaw(1800 , 10)
wait 0.01;
}




trap4()
{
    platform = getent("trap4", "targetname");
trig = getent("trig_trap4", "targetname");
trig SetHintString("^2Remove The Platforms")
trig waittill("trigger", player);

platform delete();

trig delete();
}
}

old()
{
            level.old_trigger = getent ( "oldroom", "targetname");
level.sniper_trigger = getEnt("trig_sniper","targetname");
            door = getent ( "actidoor", "targetname");
trig SetHintString("^5Old Room");
level.old_trigger waittill ( "trigger", player );

{

level.old_trigger delete();
level.sniper_trigger delete();

İprintlnBold("^8" + player.name + "^5 Entered The Old Room")
door moveZ (280, 2);
wait 1;
}
}


sniper()
{
level.sniper_trigger = getEnt("trig_sniper","targetname");
trig SetHintString("^5Sniper Room");
level.old_trigger = getEnt("oldroom","targetname");
level.teleactorigin = getEnt("sniper_activator", "targetname");
telejumporigin = getEnt("sniper_jumper", "targetname");

while(1)
{
level.sniper_trigger waittill("trigger", player);

if( !isDefined( level.sniper_trigger ) )
return;
if(level.firstenter==true)
{
level.old_trigger delete();
level.firstenter=false;
}
wait(0.05);

player SetOrigin( telejumporigin.origin );
player setplayerangles( telejumporigin.angles );
player TakeAllWeapons();
player GiveWeapon("m40a3_mp");
player GiveWeapon( "remington700_mp" );
player GiveMaxAmmo("m40a3_mp");
player GiveMaxAmmo( "remington700_mp" );
wait .05;
player SwitchToWeapon("m40a3_mp");
wait(0.05);
level.activ SetOrigin (level.teleactorigin.origin);
level.activ setplayerangles (level.teleactorigin.angles);
level.activ TakeAllWeapons();
level.activ GiveWeapon( "m40a3_mp" );
level.activ GiveWeapon( "remington700_mp" );
level.activ GiveMaxAmmo("m40a3_mp");
level.activ GiveMaxAmmo( "remington700_mp" );
wait .05;
level.activ SwitchToWeapon("m40a3_mp");
iPrintlnBold( " ^8" + player.name + " ^4 has entered the Sniper room^8!" );
wait(0.05);
player switchToWeapon( "m40a3_mp" );
level.activ SwitchToWeapon( "m40a3_mp" );




player waittill( "death" );
level.PlayerInRoom = false;

}
}

deagle()
{
level.deagle_trigger = getEnt("trig_deagle","targetname");
level.sniper_trigger = getEnt("trig_sniper","targetname");
trig SetHintString("^5Deagle Room");
level.old_trigger = getEnt("oldroom","targetname");
level.teleactorigin = getEnt("deagle_activator", "targetname");
telejumporigin = getEnt("deagle_jumper", "targetname");

while(1)
{
level.deagle_trigger waittill("trigger", player);

if( !isDefined( level.deagle_trigger ) )
return;
if(level.firstenter==true)
{
level.old_trigger delete();
level.sniper_trigger delete ();
level.firstenter=false;
}
wait(0.05);

player SetOrigin( telejumporigin.origin );
player setplayerangles( telejumporigin.angles );
player TakeAllWeapons();
player GiveWeapon("deserteagle_mp");
player GiveMaxAmmo("deserteagle_mp");
wait .05;
player SwitchToWeapon("deserteagle_mp");
wait(0.05);
level.activ SetOrigin (level.teleactorigin.origin);
level.activ setplayerangles (level.teleactorigin.angles);
level.activ TakeAllWeapons();
level.activ GiveWeapon( "deserteagle_mp" );
level.activ GiveMaxAmmo("deserteagle_mp");
wait .05;
level.activ SwitchToWeapon("deserteagle_mp");
iPrintlnBold( " ^8" + player.name + " ^4 has entered the Deagle room^8!" );
wait(0.05);
player switchToWeapon( "deserteagle_mp" );
level.activ SwitchToWeapon( "deserteagle_mp" );




player waittill( "death" );
level.PlayerInRoom = false;

}
}




broken avatar :(
×
broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 7 years ago
Posts
503
Respect
Forum Rank
Zombie Enslaver
Primary Group
Member
×
codmoddd1234's Groups
codmoddd1234's Contact & Social Links
In trap3 you have an extra {
In trap4 you have an extra }
In startdoor you have an extra { and }
In old you have an extra { and }

To find errors start you map with developer 1 and devmap mapname and it would say something like
Syntax error "something something" on line (number).

 
Loading ...