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Bams BO perks problem

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Created 9 years ago
by NaviLlicious
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Location: usconverse tx
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Alright so I was asking about this a long time ago and still am having the same problem, I have followed the tutorial word for word but whenever I go into the game the staminup machine Is where I put the phd machine prefab and It asks to press F to buy PHD and the place where I put the staminup machine prefab Is double tap and has the broken hand icon, also staminup Is not In the wunderfizz rotation, and the phd machine Is where I put the deadshot machine prefab and asks to buy deadshot, so basically the machines are not going to the proper prefab but the scripts for the prefabs work like they should and staminup Is not "In the map" and by that I mean the prefab for It Is double tap with a broken hand icon and It does not show up In the wunderfizz machine. Anyone know what's wrong and how to fix this issue? I put the latest copy of the patch.ff In my mapname folder under my local files along with all the IWD's and I followed the tutorials for the scripting parts, everything except most the black ops perks work and as far as I know mule kick works as It should
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every prefab must be in the map
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Does that include the porter prefab? I have all the perks placed on the map and the wunderfizz, I didn't place the porter prefab, lunar landers, generators, or the zip line would that be the reason?
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no not porter punch. what about vulture and cherry?
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I have those perks on there too and they work, It's just the machine models are mixed up and staminup has the broken hand icon and can't be grabbed from the wunderfizz machine
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did you grab the prefab from my old perks folder?
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I'm using the prefabs from the ultimate perk folder I just downloaded that again to be sure and I'm still having the problem
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I saw this script In the tutorial and was not sure what to do with It
Code Snippet
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players = get_players();
for(i=0;i<players.size;i++)
{
players[i] thread staminup();
players[i] thread deadshot();
players[i] thread mulekick();
}
Is this what you meant when you said remove from mapname.gsc under your notes? Or am i supposed to put that somewhere? I'm at a loss because these were working perfectly before, I went and refollowed every step to make sure I didn't do anything wrong and I have all the perks placed on the map

Edit: Alright so after some testing I have found out that there may be something on the physical map preventing the perks from working, after seeing that It worked In the nazi_zombie_tutorial map I copied the physical main map over and pasted over the nazi_zombie_tutorial map and found out that once I did that the perks stopped working, so Is that possible for something that's placed on the map to prevent the perks from functioning properly?
Last Edit: November 15, 2014, 11:37:26 pm by NaviLlicious

 
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