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// MayaAnimData::ProcessBones:Failed to find joint [MeshShape_0]
// Error: Failed to export scene to D:/Program Files (x86)/Steam/steamapps/common/Call of Duty World at War/model_export/acidgat_kit/xanim_export/acidgat_kit_end.XANIM_EXPORT //
currentTime 0 ;

Select all the meshes and joints + hierarchies and export the anim. Then export all the joints + one mesh for the animated model. Should work.
You need an animation loaded on the model in maya
You're welcomealso when you export be sure to export 1 frame less than the animation is long

I have another question
What settings do I use in asset manager?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Yup. Thanks so much, I just had to expand all of the joints and select them all without selecting hierarchy. Also, do I do the animated model without an animation loaded?
tgats what select hierarchy "does"...

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
You need an animation loaded on the model in maya