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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. | |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Great that you take time to make these prefabs, but take these tips to improve the quality of your upcoming prefabs:
Try to combine brushes!
(original)
(brushes combined)
Use the E and align them on the edge, to reduce brush sides. (on the top, only one side is hidden)
(now there are two sides hidden > better )
Always caulk all sides which can't be seen by the player(s) !
(caulked all non visible sides)
(I usually began by using the caulk texture only - then I textured all visible sides)
Great that you take time to make these prefabs, but take these tips to improve the quality of your upcoming prefabs:
Try to combine brushes!
(original)
(brushes combined)
Use the E and align them on the edge, to reduce brush sides. (on the top, only one side is hidden)
(now there are two sides hidden > better )
Always caulk all sides which can't be seen by the player(s) !
(caulked all non visible sides)
(I usually began by using the caulk texture only - then I textured all visible sides)
How much of an effect does this have on the map?
its a difference of a map with a 10-15 framerate without that optimization and a 60+ fps in a map that has been made with those things in mind
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
So it's definitely worth taking the time to optimize a map like this?
It depends on how big your map is going to be. If you make a not too detailled corridor/box map you won't really need it but if your map shall be bigger this will make a huge difference.