great dude, I made the "instant kill" bonus work, a pretty useful and logical function, can you still teach a lesson, for example, how to add a purchased elevator that works after turning on the power, with a closing door, and so that it makes sounds when you ride in it, and also preferably with switching light bulbs (red-green, like in a trap)?That would be very wonderful.
Double Post Merge: February 11, 2024, 03:44:09 pm great dude, I made the "instant kill" bonus work, a pretty useful and logical function, can you still teach a lesson, for example, how to add a purchased elevator that works after turning on the power, with a closing door, and so that it makes sounds when you ride in it, and also preferably with switching light bulbs (red-green, like in a trap)?That would be very wonderful.
Hello dud and thx. i'm happy to know u successfull. I'm not able to do you'r elevator tutorial. But you should know that on other maps there are elevator scripts, on battery for example. Maybe it will help you if you dig through the files.
Hello, I present to you my first and short map "Undead City". I started this map a long time ago but didn't want to continue. Today I would like to extend the map but I am publishing this playable version. So I don't consider this map realy finished, I would add some additional details, fx, easter egg ext. I hope you enjoyed this map! Do not hesitate to let me know your feedback and your review or any bugs if you find any.
Hello this is my first post and "tutorial". This fonction is inspired by NGcaudle tutorial (buyable ending) so thx. This have for effect to buys with a trigger a bonus spawnable in a script_struct. Exemple for max ammo.
Step 1- Go to yourmapname.gsc, u can find this file in Blackops/raw/maps and open it.
Step 2- Find this line in youmapname.gsc "maps_zombiemode::main();" below past this : Step 3 - At the bottom of this same file "yourmapname.gsc" paste this
You can change variable of text u want say and the cost, as well as your bonus type. I don't know if it's necessary but I advise you to copy the following files in your mods/map. (if you don't have this map folder create it). go to blackops/raw/maps:
_zombiemode_powerups And _zombiemode_score
this is for the function access thread
Steps4 go to radiant ---> and create a trigger use with thats keys: targetname "max_ammo" and target "maxammo_spawn"
And a script_struct with thats key: targetname maxammo_spawn
The bonus spawns at the location of the script_struct that can be activated by the trigger. Because the trigger targets the struct. Don't forget to build and compile. You'r done.
Credit: Samoth NGcaudle Tom_BMX Vertasea
3 months ago
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