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Messages - Jacob Heverly

Please add the following to the topic:

- At least one screenshot and/or YouTube video
- Proper credit to anyone that was largely involved in the creation of the map

These are required of all release topics.
Edit: Basically getting rid of my question that was here, fixed it.
6 years ago
If you just do one of these:

https://confluence.ugx-mods.com/display/UGXMODS/Ultimate+Guide+to+Zones+in+v1.4+Maps
https://confluence.ugx-mods.com/pages/viewpage.action?pageId=1146934

The spawners will work with zones ( so yes you need to create new zones ).
When you open a door into a new zone it will activate all the spawners in that zone..
Sorry, post ended for some reason, accidentally posted early. Even at the start before opening a door, zombies in "start_zone" will not move, but they will spawn.
6 years ago
If you just do one of these:

https://confluence.ugx-mods.com/display/UGXMODS/Ultimate+Guide+to+Zones+in+v1.4+Maps
https://confluence.ugx-mods.com/pages/viewpage.action?pageId=1146934

The spawners will work with zones ( so yes you need to create new zones ).
When you open a door into a new zone it will activate all the spawners in that zone..
Oh my God! Thank you! It has worked, now I have another problem, I truly hate to bother. Even though I have 2 zones, "start_zone" and "zone1", my zombies in my "start_zone" will not move at the start of the game, e
6 years ago
Welcome to my first map, Bloodbath. You have been locked away in a prison. Upon trying to escape, you stumble across a room, a small but strange one. What lies ahead is more nightmarish and violent than expected.
So... maybe I over exaggerated. Download it here: http://www.mediafire.com/file/89clvls7w9sl41d/BloodBath.exe







Credits

This is a one person map made by:
-Jacob Heverly
-All elements and sounds go to Activision
6 years ago
I made a post similar to this, this is a new problem. So, I watched and read numerous tutorials. I made zones, edited the GSCs, and made trigger script lines in the property menus. When I enter a zone, it doesn't activate my spawners, and if I stand in the zone, rounds skip. I am frustrated at this glitch, or my own problem, someone please help. For those who need it, this is my script in my level's GSC. 
Code Snippet
Plaintext
=============
*/

// Outside East Door
//add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );

 
add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
}
So far, I only have two zones, one named "start_zone" and one named "zone_1".
6 years ago
1) did you select the DYNAMICPATH spawnflag on the parts that make up the door in radiant ( model/brush/clips )
2) you need to add zones and make the trigger for the door activate the new zone. Look for some tutorials, there's plenty out there ( here for example: https://confluence.ugx-mods.com/display/UGXMODS/World+at+War+Modtools )
Hey, I tried the tutorials. None worked. I got it to work (kind of). By that, I mean I found a video by GAM3VIDS, who is a very good YouTuber. I did what he said with three separate and new maps, that is what worked, is me doing it right. The zombies still will not spawn. I'm really aggrivated. Since I got Call of Duty World at War, I've wanted to make maps. I'll be very angry if my new found ability is not working, as I can finally do this. I don't want to give up, I've had multiple errors in mapping with different games, some leading to 3 months of research, but I have been able to rip the error out of the way and make maps and mods, this is most likely no different. If needed, I can send screenshots and my .gsc codes.
6 years ago
1) did you select the DYNAMICPATH spawnflag on the parts that make up the door in radiant ( model/brush/clips )
2) you need to add zones and make the trigger for the door activate the new zone. Look for some tutorials, there's plenty out there ( here for example: https://confluence.ugx-mods.com/display/UGXMODS/World+at+War+Modtools )
Also, from what the tutorial on debris, doors, and zombies, these will be a one time spawner. I guess I should check, but I just wanted to check if you knew.

Double Post Merge: October 28, 2017, 03:38:21 pm
1) did you select the DYNAMICPATH spawnflag on the parts that make up the door in radiant ( model/brush/clips )
2) you need to add zones and make the trigger for the door activate the new zone. Look for some tutorials, there's plenty out there ( here for example: https://confluence.ugx-mods.com/display/UGXMODS/World+at+War+Modtools )
I know I keep asking a lot, I looked through multiple tutorials on that page. They only state that one zombie will spawn from the spawners. How to I activate it on a trigger, even if it has the trigger has target and targetname code.
6 years ago
1) did you select the DYNAMICPATH spawnflag on the parts that make up the door in radiant ( model/brush/clips )
2) you need to add zones and make the trigger for the door activate the new zone. Look for some tutorials, there's plenty out there ( here for example: https://confluence.ugx-mods.com/display/UGXMODS/World+at+War+Modtools )
Thanks, I'll try both now. Do I need two separate zones, even if one zone stretches to the other room?
6 years ago
Okay, so in short, I have 2 main problems with zombies and their spawns. 1.) I made a new room, upon opening the door, even though it is in the same zone as the other rooms and I have put path nodes, zombies stop and the door until I walk out. I need help with this. 2.) How do you make zombies spawners active once a door is triggered? This would be very helpful. :'(
6 years ago
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